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path: root/engines/gob/game.cpp
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2010-09-30GOB: Change all drawing to use class SurfaceSven Hesse
svn-id: r52947
2010-08-21GOB: Clean up of Fascination codeArnaud Boutonné
Move Fascination specific function to appropriate classes, plus some style modifications svn-id: r52267
2010-08-08GOB: Another VideoPlayer interface adaptionSven Hesse
svn-id: r51880
2010-08-08GOB: Add constants for different surfaces/spritesSven Hesse
Add static const int kFrontSurface = 20; static const int kBackSurface = 21; static const int kAnimSurface = 22; static const int kCursorSurface = 23; static const int kCaptureSurface = 30; to class Draw and substitute the raw numbers in other files with those aliases, for readability. svn-id: r51852
2010-02-03Fascination - Fix screen transition Arnaud Boutonné
svn-id: r47830
2009-08-08Changed the scroll-handling to be more like the original. This fixes bug ↵Sven Hesse
#2832362 ("GOB3: Scrolling locked after cutscene") svn-id: r43147
2009-07-21Fixing "Game "hangs" after first level" (bug #2824414)Sven Hesse
svn-id: r42641
2009-07-05Putting the Urban noCD check into Init_v6::initGame()Sven Hesse
svn-id: r42130
2009-07-05Merging playTot()Sven Hesse
svn-id: r42129
2009-07-05Merging Game's and Game_v6's totSub()Sven Hesse
svn-id: r42128
2009-07-05Merging Game_v1's and Game_v2's prepareStart()Sven Hesse
svn-id: r42127
2009-07-05Moving the "Collision" stuff to Hotspots in hotspots.cpp/.hSven Hesse
svn-id: r42123
2009-07-05Adding an enum MouseButtonsSven Hesse
svn-id: r42119
2009-06-25Oops, used git commit --amend wrong, apparently. /This/ is the real ↵Sven Hesse
Environments change I wanted to push svn-id: r41868
2009-06-25Giving the "backup" arrays their own class, Environments, and really ↵Sven Hesse
plugging all related leaks svn-id: r41860
2009-06-25Plugging some memory leaksSven Hesse
svn-id: r41859
2009-06-24Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ↵Sven Hesse
class svn-id: r41839
2009-06-23Added Script methods to query commun file handlingSven Hesse
svn-id: r41789
2009-06-22Removing debug outputSven Hesse
svn-id: r41755
2009-06-22Implemented a call stackSven Hesse
svn-id: r41754
2009-06-22Encapsulating script file accessSven Hesse
svn-id: r41753
2009-06-22Adding DataIO::existData()Sven Hesse
svn-id: r41752
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵Max Horn
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2009-05-21Splitting a few helper functions out of gob.hSven Hesse
svn-id: r40765
2009-04-21Patch #2725859 : Added some MD5 to the gob engine, modified the way the ↵Arnaud Boutonné
first STK and TOT is declared, added inter and draw skeleton for Fascination svn-id: r40059
2008-12-17Only do the no-cd-workaround if all resource files can be foundSven Hesse
svn-id: r35409
2008-12-14More modified collision stuff for Urban Runner. The hotspots are correctly ↵Sven Hesse
recognized now svn-id: r35350
2008-12-12Working cursor in Urban RunnerSven Hesse
svn-id: r35309
2008-12-11Changing the Urban Runner sprite drawer to work more correctly. It does use ↵Sven Hesse
YUV data, but I can use the ditherer there svn-id: r35308
2008-12-04Changing the GobEngine to use its dirty rects also for OSystem-copies, ↵Sven Hesse
instead of relying on kFeatureAutoComputeDirtyRects svn-id: r35239
2008-12-03Preliminary support for extra data and scripts in video files (urgh, this is ↵Sven Hesse
so...vile). Used in The Last Dynasty, which now plays a bit further (the video sequences, at least) svn-id: r35227
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
This should make Woodruff playable on big-endian systems. svn-id: r32352
2008-05-08Restructured sound codeSven Hesse
svn-id: r31937
2008-05-04Enabled scrolling in WoodruffSven Hesse
svn-id: r31855
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-07-31Minor DataIO-cleanupSven Hesse
svn-id: r28349
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
svn-id: r28327
2007-07-27The language fallback now prefers the other english if USA or GRB was ↵Sven Hesse
requested but wasn't found in the game data. svn-id: r28237
2007-07-25Added a few safety checks. Now Woodruff shows the loading image (closely ↵Sven Hesse
followed by a crash). svn-id: r28203
2007-07-25Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it ↵Sven Hesse
crashes / freezes) svn-id: r28188
2007-07-24- Separated game type and featuresSven Hesse
- Added feature constants for a 640x480 resolution and adlib - Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults svn-id: r28185
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-30- Added a workaround for bug #1705338 (Seg fault when trying to switch ↵Sven Hesse
screen in music land) which is actually a script bug. - Fixed the scrolling bug (#1709574) (the mouse cursor is still shown, that's an instance of the global cursor visibility issue) svn-id: r27010
2007-05-01Made the collisionAreas' coordinates unsigned. This should fix bug #1706988Sven Hesse
svn-id: r26715
2007-04-19- Fixed handling of the case split screen + vertical scrolling areaSven Hesse
- Added manual vertical scrolling - Restricting the mouse cursor to the upper part of the split screen now svn-id: r26547
2007-04-17Fix scroll handlerSven Hesse
svn-id: r26541
2007-04-16Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardlessSven Hesse
svn-id: r26522
2007-04-15fixed warningsPaweł Kołodziejski
svn-id: r26506