index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
gob
/
game.cpp
Age
Commit message (
Expand
)
Author
2008-05-28
Script variables are now always stored in the game version's native endianess.
Sven Hesse
2008-05-08
Restructured sound code
Sven Hesse
2008-05-04
Enabled scrolling in Woodruff
Sven Hesse
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-07-31
Minor DataIO-cleanup
Sven Hesse
2007-07-30
Restructured and cleaned-up IMD playing
Sven Hesse
2007-07-27
The language fallback now prefers the other english if USA or GRB was request...
Sven Hesse
2007-07-25
Added a few safety checks. Now Woodruff shows the loading image (closely foll...
Sven Hesse
2007-07-25
Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it cra...
Sven Hesse
2007-07-24
- Separated game type and features
Sven Hesse
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-30
- Added a workaround for bug #1705338 (Seg fault when trying to switch screen...
Sven Hesse
2007-05-01
Made the collisionAreas' coordinates unsigned. This should fix bug #1706988
Sven Hesse
2007-04-19
- Fixed handling of the case split screen + vertical scrolling area
Sven Hesse
2007-04-17
Fix scroll handler
Sven Hesse
2007-04-16
Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless
Sven Hesse
2007-04-15
fixed warnings
Paweł Kołodziejski
2007-04-13
The scrolling now works without cursor jittering...
Sven Hesse
2007-04-09
Preventing scrolling while the menu is shown
Sven Hesse
2007-04-05
- Minor cleanup
Sven Hesse
2007-04-02
"char *" -> "byte *" where appropriate
Sven Hesse
2007-03-30
- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...
Sven Hesse
2007-03-29
- Properly implemented the ImdPlayer
Sven Hesse
2007-03-20
Major clean-up, including:
Sven Hesse
2007-02-13
Fix MSVC warning
Eugene Sandulenko
2007-02-12
Changed language finding again
Sven Hesse
2007-02-12
- Some fixes for demos and Amiga versions
Sven Hesse
2007-02-07
- Fixed another freeze in Ween
Sven Hesse
2007-02-05
- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul...
Sven Hesse
2007-02-04
- Plugged some leaks and fixed some memory errors
Sven Hesse
2007-01-31
- Snd::WaitEndPlay() should stop a running composition
Sven Hesse
2007-01-31
- Correctly setting of Snd::_playingSound
Sven Hesse
2007-01-30
- Changed _soundFlags and implemented "compositions"
Sven Hesse
2007-01-29
- Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)
Sven Hesse
2007-01-28
Ooops
Sven Hesse
2007-01-28
- Fixed the Adlib data ugliness
Sven Hesse
2007-01-26
- Just warn, don't die, when a CD-Track isn't found
Sven Hesse
2007-01-25
- Some clean-up
Sven Hesse
2007-01-23
Added support for Infogrames/RobHubbard2 (amiga) music
Sven Hesse
2007-01-13
Rename special debug levels to conform our suggested naming scheme.
Eugene Sandulenko
2007-01-06
- Fixed cut off and missing sounds
Sven Hesse
2006-11-27
- Properly implemented o2_getCDTrackPos()
Sven Hesse
2006-11-21
- Fixed the crashes in Gob1 EGA and Gob2 Demo
Sven Hesse
2006-11-20
Changed the way sprites-freeing is handled, now the menu sprites and window d...
Sven Hesse
2006-11-19
Implemented (currently still endian-unsafe) save/load
Sven Hesse
2006-11-14
formatting.
Johannes Schickel
2006-11-14
Fixed the lock when leaving the menu
Sven Hesse
2006-08-12
Added another field to the GameSettings for the intro.tot, because the Goblii...
Sven Hesse
2006-08-12
- Some more goblins-handling functions
Sven Hesse
[next]