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path: root/engines/gob/game.cpp
AgeCommit message (Expand)Author
2007-04-13The scrolling now works without cursor jittering...Sven Hesse
2007-04-09Preventing scrolling while the menu is shownSven Hesse
2007-04-05- Minor cleanupSven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...Sven Hesse
2007-03-29- Properly implemented the ImdPlayerSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-02-13Fix MSVC warningEugene Sandulenko
2007-02-12Changed language finding againSven Hesse
2007-02-12- Some fixes for demos and Amiga versionsSven Hesse
2007-02-07- Fixed another freeze in WeenSven Hesse
2007-02-05- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul...Sven Hesse
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
2007-01-31- Snd::WaitEndPlay() should stop a running compositionSven Hesse
2007-01-31- Correctly setting of Snd::_playingSoundSven Hesse
2007-01-30- Changed _soundFlags and implemented "compositions"Sven Hesse
2007-01-29- Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)Sven Hesse
2007-01-28OoopsSven Hesse
2007-01-28- Fixed the Adlib data uglinessSven Hesse
2007-01-26- Just warn, don't die, when a CD-Track isn't foundSven Hesse
2007-01-25- Some clean-upSven Hesse
2007-01-23Added support for Infogrames/RobHubbard2 (amiga) musicSven Hesse
2007-01-13Rename special debug levels to conform our suggested naming scheme.Eugene Sandulenko
2007-01-06- Fixed cut off and missing soundsSven Hesse
2006-11-27- Properly implemented o2_getCDTrackPos()Sven Hesse
2006-11-21- Fixed the crashes in Gob1 EGA and Gob2 DemoSven Hesse
2006-11-20Changed the way sprites-freeing is handled, now the menu sprites and window d...Sven Hesse
2006-11-19Implemented (currently still endian-unsafe) save/loadSven Hesse
2006-11-14formatting.Johannes Schickel
2006-11-14Fixed the lock when leaving the menuSven Hesse
2006-08-12Added another field to the GameSettings for the intro.tot, because the Goblii...Sven Hesse
2006-08-12- Some more goblins-handling functionsSven Hesse
2006-07-09Instead of drawing the mouse cursor as a sprite, let the backend handle itSven Hesse
2006-06-29- Renamed a few mult-variables to something more fittingSven Hesse
2006-06-13Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTableSven Hesse
2006-06-08Fix some msvc8 warnings.Johannes Schickel
2006-06-06Two segfault and several coding style related fixesSven Hesse
2006-06-04- Fixed endianness/signess issuesSven Hesse
2006-06-03Matched the memset in imdFrameUncompressor() to the original asm, thatSven Hesse
2006-06-02- Fixed IMD transparencySven Hesse
2006-05-31- Removed usage of OSystem::quit(), added a _quitRequested variableSven Hesse
2006-05-29- More GOB2 map conversionsSven Hesse
2006-05-11- Sound! Still a bit glitchy, though:Sven Hesse
2006-05-01- More differences in Draw_v2::spriteOperation()Sven Hesse
2006-04-18- I misunderstood Draw::initBigSprite(); fixedSven Hesse
2006-04-13Some more stubs and rearrangingsSven Hesse
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-03-08Fixed tons of format string warnings for debug/error calls (including several...Max Horn
2006-02-26stop playing a sample before deleting the sample dataWillem Jan Palenstijn
2006-02-24Changed debug()s to debugC()sSven Hesse