Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-08 | GOB: Add constants for different surfaces/sprites | Sven Hesse | |
Add static const int kFrontSurface = 20; static const int kBackSurface = 21; static const int kAnimSurface = 22; static const int kCursorSurface = 23; static const int kCaptureSurface = 30; to class Draw and substitute the raw numbers in other files with those aliases, for readability. svn-id: r51852 | |||
2010-02-03 | Fascination - Fix screen transition | Arnaud Boutonné | |
svn-id: r47830 | |||
2009-08-08 | Changed the scroll-handling to be more like the original. This fixes bug ↵ | Sven Hesse | |
#2832362 ("GOB3: Scrolling locked after cutscene") svn-id: r43147 | |||
2009-07-21 | Fixing "Game "hangs" after first level" (bug #2824414) | Sven Hesse | |
svn-id: r42641 | |||
2009-07-05 | Putting the Urban noCD check into Init_v6::initGame() | Sven Hesse | |
svn-id: r42130 | |||
2009-07-05 | Merging playTot() | Sven Hesse | |
svn-id: r42129 | |||
2009-07-05 | Merging Game's and Game_v6's totSub() | Sven Hesse | |
svn-id: r42128 | |||
2009-07-05 | Merging Game_v1's and Game_v2's prepareStart() | Sven Hesse | |
svn-id: r42127 | |||
2009-07-05 | Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h | Sven Hesse | |
svn-id: r42123 | |||
2009-07-05 | Adding an enum MouseButtons | Sven Hesse | |
svn-id: r42119 | |||
2009-06-25 | Oops, used git commit --amend wrong, apparently. /This/ is the real ↵ | Sven Hesse | |
Environments change I wanted to push svn-id: r41868 | |||
2009-06-25 | Giving the "backup" arrays their own class, Environments, and really ↵ | Sven Hesse | |
plugging all related leaks svn-id: r41860 | |||
2009-06-25 | Plugging some memory leaks | Sven Hesse | |
svn-id: r41859 | |||
2009-06-24 | Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ↵ | Sven Hesse | |
class svn-id: r41839 | |||
2009-06-23 | Added Script methods to query commun file handling | Sven Hesse | |
svn-id: r41789 | |||
2009-06-22 | Removing debug output | Sven Hesse | |
svn-id: r41755 | |||
2009-06-22 | Implemented a call stack | Sven Hesse | |
svn-id: r41754 | |||
2009-06-22 | Encapsulating script file access | Sven Hesse | |
svn-id: r41753 | |||
2009-06-22 | Adding DataIO::existData() | Sven Hesse | |
svn-id: r41752 | |||
2009-06-06 | GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵ | Max Horn | |
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299 | |||
2009-05-31 | The error() and warning() functions add ! and newline automatically. (I didn't | Torbjörn Andersson | |
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061 | |||
2009-05-21 | Splitting a few helper functions out of gob.h | Sven Hesse | |
svn-id: r40765 | |||
2009-04-21 | Patch #2725859 : Added some MD5 to the gob engine, modified the way the ↵ | Arnaud Boutonné | |
first STK and TOT is declared, added inter and draw skeleton for Fascination svn-id: r40059 | |||
2008-12-17 | Only do the no-cd-workaround if all resource files can be found | Sven Hesse | |
svn-id: r35409 | |||
2008-12-14 | More modified collision stuff for Urban Runner. The hotspots are correctly ↵ | Sven Hesse | |
recognized now svn-id: r35350 | |||
2008-12-12 | Working cursor in Urban Runner | Sven Hesse | |
svn-id: r35309 | |||
2008-12-11 | Changing the Urban Runner sprite drawer to work more correctly. It does use ↵ | Sven Hesse | |
YUV data, but I can use the ditherer there svn-id: r35308 | |||
2008-12-04 | Changing the GobEngine to use its dirty rects also for OSystem-copies, ↵ | Sven Hesse | |
instead of relying on kFeatureAutoComputeDirtyRects svn-id: r35239 | |||
2008-12-03 | Preliminary support for extra data and scripts in video files (urgh, this is ↵ | Sven Hesse | |
so...vile). Used in The Last Dynasty, which now plays a bit further (the video sequences, at least) svn-id: r35227 | |||
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse | |
This should make Woodruff playable on big-endian systems. svn-id: r32352 | |||
2008-05-08 | Restructured sound code | Sven Hesse | |
svn-id: r31937 | |||
2008-05-04 | Enabled scrolling in Woodruff | Sven Hesse | |
svn-id: r31855 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-07-31 | Minor DataIO-cleanup | Sven Hesse | |
svn-id: r28349 | |||
2007-07-30 | Restructured and cleaned-up IMD playing | Sven Hesse | |
svn-id: r28327 | |||
2007-07-27 | The language fallback now prefers the other english if USA or GRB was ↵ | Sven Hesse | |
requested but wasn't found in the game data. svn-id: r28237 | |||
2007-07-25 | Added a few safety checks. Now Woodruff shows the loading image (closely ↵ | Sven Hesse | |
followed by a crash). svn-id: r28203 | |||
2007-07-25 | Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it ↵ | Sven Hesse | |
crashes / freezes) svn-id: r28188 | |||
2007-07-24 | - Separated game type and features | Sven Hesse | |
- Added feature constants for a 640x480 resolution and adlib - Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults svn-id: r28185 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-30 | - Added a workaround for bug #1705338 (Seg fault when trying to switch ↵ | Sven Hesse | |
screen in music land) which is actually a script bug. - Fixed the scrolling bug (#1709574) (the mouse cursor is still shown, that's an instance of the global cursor visibility issue) svn-id: r27010 | |||
2007-05-01 | Made the collisionAreas' coordinates unsigned. This should fix bug #1706988 | Sven Hesse | |
svn-id: r26715 | |||
2007-04-19 | - Fixed handling of the case split screen + vertical scrolling area | Sven Hesse | |
- Added manual vertical scrolling - Restricting the mouse cursor to the upper part of the split screen now svn-id: r26547 | |||
2007-04-17 | Fix scroll handler | Sven Hesse | |
svn-id: r26541 | |||
2007-04-16 | Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless | Sven Hesse | |
svn-id: r26522 | |||
2007-04-15 | fixed warnings | Paweł Kołodziejski | |
svn-id: r26506 | |||
2007-04-13 | The scrolling now works without cursor jittering... | Sven Hesse | |
svn-id: r26458 | |||
2007-04-09 | Preventing scrolling while the menu is shown | Sven Hesse | |
svn-id: r26440 | |||
2007-04-05 | - Minor cleanup | Sven Hesse | |
- Added Inter_v3 (for new opcode o3_getTotTextItemPart) - Some fixes to let Gob3 start with the first screen svn-id: r26383 |