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path: root/engines/gob/game.cpp
AgeCommit message (Expand)Author
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-05-04Enabled scrolling in WoodruffSven Hesse
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-07-31Minor DataIO-cleanupSven Hesse
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
2007-07-27The language fallback now prefers the other english if USA or GRB was request...Sven Hesse
2007-07-25Added a few safety checks. Now Woodruff shows the loading image (closely foll...Sven Hesse
2007-07-25Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it cra...Sven Hesse
2007-07-24- Separated game type and featuresSven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-30- Added a workaround for bug #1705338 (Seg fault when trying to switch screen...Sven Hesse
2007-05-01Made the collisionAreas' coordinates unsigned. This should fix bug #1706988Sven Hesse
2007-04-19- Fixed handling of the case split screen + vertical scrolling areaSven Hesse
2007-04-17Fix scroll handlerSven Hesse
2007-04-16Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardlessSven Hesse
2007-04-15fixed warningsPaweł Kołodziejski
2007-04-13The scrolling now works without cursor jittering...Sven Hesse
2007-04-09Preventing scrolling while the menu is shownSven Hesse
2007-04-05- Minor cleanupSven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...Sven Hesse
2007-03-29- Properly implemented the ImdPlayerSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-02-13Fix MSVC warningEugene Sandulenko
2007-02-12Changed language finding againSven Hesse
2007-02-12- Some fixes for demos and Amiga versionsSven Hesse
2007-02-07- Fixed another freeze in WeenSven Hesse
2007-02-05- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul...Sven Hesse
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
2007-01-31- Snd::WaitEndPlay() should stop a running compositionSven Hesse
2007-01-31- Correctly setting of Snd::_playingSoundSven Hesse
2007-01-30- Changed _soundFlags and implemented "compositions"Sven Hesse
2007-01-29- Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)Sven Hesse
2007-01-28OoopsSven Hesse
2007-01-28- Fixed the Adlib data uglinessSven Hesse
2007-01-26- Just warn, don't die, when a CD-Track isn't foundSven Hesse
2007-01-25- Some clean-upSven Hesse
2007-01-23Added support for Infogrames/RobHubbard2 (amiga) musicSven Hesse
2007-01-13Rename special debug levels to conform our suggested naming scheme.Eugene Sandulenko
2007-01-06- Fixed cut off and missing soundsSven Hesse
2006-11-27- Properly implemented o2_getCDTrackPos()Sven Hesse
2006-11-21- Fixed the crashes in Gob1 EGA and Gob2 DemoSven Hesse
2006-11-20Changed the way sprites-freeing is handled, now the menu sprites and window d...Sven Hesse
2006-11-19Implemented (currently still endian-unsafe) save/loadSven Hesse
2006-11-14formatting.Johannes Schickel
2006-11-14Fixed the lock when leaving the menuSven Hesse
2006-08-12Added another field to the GameSettings for the intro.tot, because the Goblii...Sven Hesse
2006-08-12- Some more goblins-handling functionsSven Hesse