Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-29 | GOB: Implement o7_loadFunctions and o7_callFunction | Sven Hesse | |
svn-id: r55640 | |||
2011-01-29 | GOB: _environments doesn't need to be a pointer | Sven Hesse | |
svn-id: r55636 | |||
2011-01-29 | GOB: Change _curTotFile and _totToLoad into Common::String | Sven Hesse | |
svn-id: r55629 | |||
2011-01-29 | GOB: Rename "skipPlay" to "function" in playTot | Sven Hesse | |
svn-id: r55628 | |||
2011-01-27 | GOB: Implement backuping of sprites, sounds, fonts in totSub | Sven Hesse | |
svn-id: r55565 | |||
2011-01-26 | GOB: Increase kEnvironmentCount to 20 for Addy | Sven Hesse | |
svn-id: r55545 | |||
2009-08-24 | Playtoons uses a variable space that exceeds 32767 bytes. Changing a few ↵ | Sven Hesse | |
variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) svn-id: r43713 | |||
2009-08-08 | Changed the scroll-handling to be more like the original. This fixes bug ↵ | Sven Hesse | |
#2832362 ("GOB3: Scrolling locked after cutscene") svn-id: r43147 | |||
2009-07-05 | Removing the now unneeded Game_v* classes | Sven Hesse | |
svn-id: r42131 | |||
2009-07-05 | Putting the Urban noCD check into Init_v6::initGame() | Sven Hesse | |
svn-id: r42130 | |||
2009-07-05 | Merging playTot() | Sven Hesse | |
svn-id: r42129 | |||
2009-07-05 | Merging Game's and Game_v6's totSub() | Sven Hesse | |
svn-id: r42128 | |||
2009-07-05 | Merging Game_v1's and Game_v2's prepareStart() | Sven Hesse | |
svn-id: r42127 | |||
2009-07-05 | Removing the now empty Game_Fascination class | Sven Hesse | |
svn-id: r42125 | |||
2009-07-05 | Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h | Sven Hesse | |
svn-id: r42123 | |||
2009-07-05 | Adding an enum MouseButtons | Sven Hesse | |
svn-id: r42119 | |||
2009-06-25 | Oops, used git commit --amend wrong, apparently. /This/ is the real ↵ | Sven Hesse | |
Environments change I wanted to push svn-id: r41868 | |||
2009-06-25 | Giving the "backup" arrays their own class, Environments, and really ↵ | Sven Hesse | |
plugging all related leaks svn-id: r41860 | |||
2009-06-24 | Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ↵ | Sven Hesse | |
class svn-id: r41839 | |||
2009-06-22 | Giving CollisionArea a full-blown Script pointer instead the data pointer | Sven Hesse | |
svn-id: r41757 | |||
2009-06-22 | Encapsulating script file access | Sven Hesse | |
svn-id: r41753 | |||
2009-06-22 | Adding DataIO::existData() | Sven Hesse | |
svn-id: r41752 | |||
2009-06-13 | Making TotTextData's item's offsets unsigned. This could fix the crash in ↵ | Sven Hesse | |
the Polish Woodruff version (bug #2804962) svn-id: r41497 | |||
2009-04-29 | - Added a game_fascin skeletton, as specificities are now proven | Arnaud Boutonné | |
- Added a new game time, adibouunknown, used to reference the ADI/Adibou/Addy generic environments - Replace oFascin_cdUnknown10 by a real function - Fix a detail in oFascin_cdUnknown11 - Suppress double declaration for types Gob2 and Ween svn-id: r40207 | |||
2009-04-27 | Some minor clean-up | Sven Hesse | |
svn-id: r40166 | |||
2008-12-29 | Implemented the non-monospaced font in the save name input field | Sven Hesse | |
svn-id: r35596 | |||
2008-12-17 | Only do the no-cd-workaround if all resource files can be found | Sven Hesse | |
svn-id: r35409 | |||
2008-12-15 | Another collision stuff change for Urban Runner. Now you can actually move! :) | Sven Hesse | |
svn-id: r35372 | |||
2008-12-15 | Some more Urban Runner changes. Still no cylindrical smoking device, though | Sven Hesse | |
svn-id: r35371 | |||
2008-12-14 | More changed collision stuff for Urban Runner | Sven Hesse | |
svn-id: r35364 | |||
2008-12-14 | More modified collision stuff for Urban Runner. The hotspots are correctly ↵ | Sven Hesse | |
recognized now svn-id: r35350 | |||
2008-12-13 | Modified collision init functions for Urban Runner | Sven Hesse | |
svn-id: r35341 | |||
2008-12-12 | Working cursor in Urban Runner | Sven Hesse | |
svn-id: r35309 | |||
2008-12-11 | Changing the Urban Runner sprite drawer to work more correctly. It does use ↵ | Sven Hesse | |
YUV data, but I can use the ditherer there svn-id: r35308 | |||
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse | |
This should make Woodruff playable on big-endian systems. svn-id: r32352 | |||
2008-05-08 | Restructured sound code | Sven Hesse | |
svn-id: r31937 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-12-23 | Style :P | Sven Hesse | |
svn-id: r29965 | |||
2007-07-30 | Restructured and cleaned-up IMD playing | Sven Hesse | |
svn-id: r28327 | |||
2007-07-26 | sub0x18 is o2_addCollision(). | Sven Hesse | |
It already existed in Gob2 (alongside with sub0x19 - o2_freeCollision()), but wasn't used there. Hotspots and menus work now (in a way) svn-id: r28207 | |||
2007-07-25 | Added a few safety checks. Now Woodruff shows the loading image (closely ↵ | Sven Hesse | |
followed by a crash). svn-id: r28203 | |||
2007-07-01 | Re-added __attribute__(packed) | Max Horn | |
svn-id: r27830 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-30 | - Added a workaround for bug #1705338 (Seg fault when trying to switch ↵ | Sven Hesse | |
screen in music land) which is actually a script bug. - Fixed the scrolling bug (#1709574) (the mouse cursor is still shown, that's an instance of the global cursor visibility issue) svn-id: r27010 | |||
2007-05-01 | Made the collisionAreas' coordinates unsigned. This should fix bug #1706988 | Sven Hesse | |
svn-id: r26715 | |||
2007-04-25 | Removing lots of superfluous semicola (see mail by David Weinehall on ↵ | Max Horn | |
scummvm-devel) svn-id: r26594 | |||
2007-04-17 | Fix scroll handler | Sven Hesse | |
svn-id: r26541 | |||
2007-04-16 | Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless | Sven Hesse | |
svn-id: r26522 | |||
2007-04-13 | The scrolling now works without cursor jittering... | Sven Hesse | |
svn-id: r26458 |