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2011-01-29GOB: Implement o7_loadFunctions and o7_callFunctionSven Hesse
svn-id: r55640
2011-01-29GOB: _environments doesn't need to be a pointerSven Hesse
svn-id: r55636
2011-01-29GOB: Change _curTotFile and _totToLoad into Common::StringSven Hesse
svn-id: r55629
2011-01-29GOB: Rename "skipPlay" to "function" in playTotSven Hesse
svn-id: r55628
2011-01-27GOB: Implement backuping of sprites, sounds, fonts in totSubSven Hesse
svn-id: r55565
2011-01-26GOB: Increase kEnvironmentCount to 20 for AddySven Hesse
svn-id: r55545
2009-08-24Playtoons uses a variable space that exceeds 32767 bytes. Changing a few ↵Sven Hesse
variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) svn-id: r43713
2009-08-08Changed the scroll-handling to be more like the original. This fixes bug ↵Sven Hesse
#2832362 ("GOB3: Scrolling locked after cutscene") svn-id: r43147
2009-07-05Removing the now unneeded Game_v* classesSven Hesse
svn-id: r42131
2009-07-05Putting the Urban noCD check into Init_v6::initGame()Sven Hesse
svn-id: r42130
2009-07-05Merging playTot()Sven Hesse
svn-id: r42129
2009-07-05Merging Game's and Game_v6's totSub()Sven Hesse
svn-id: r42128
2009-07-05Merging Game_v1's and Game_v2's prepareStart()Sven Hesse
svn-id: r42127
2009-07-05Removing the now empty Game_Fascination classSven Hesse
svn-id: r42125
2009-07-05Moving the "Collision" stuff to Hotspots in hotspots.cpp/.hSven Hesse
svn-id: r42123
2009-07-05Adding an enum MouseButtonsSven Hesse
svn-id: r42119
2009-06-25Oops, used git commit --amend wrong, apparently. /This/ is the real ↵Sven Hesse
Environments change I wanted to push svn-id: r41868
2009-06-25Giving the "backup" arrays their own class, Environments, and really ↵Sven Hesse
plugging all related leaks svn-id: r41860
2009-06-24Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ↵Sven Hesse
class svn-id: r41839
2009-06-22Giving CollisionArea a full-blown Script pointer instead the data pointerSven Hesse
svn-id: r41757
2009-06-22Encapsulating script file accessSven Hesse
svn-id: r41753
2009-06-22Adding DataIO::existData()Sven Hesse
svn-id: r41752
2009-06-13Making TotTextData's item's offsets unsigned. This could fix the crash in ↵Sven Hesse
the Polish Woodruff version (bug #2804962) svn-id: r41497
2009-04-29- Added a game_fascin skeletton, as specificities are now provenArnaud Boutonné
- Added a new game time, adibouunknown, used to reference the ADI/Adibou/Addy generic environments - Replace oFascin_cdUnknown10 by a real function - Fix a detail in oFascin_cdUnknown11 - Suppress double declaration for types Gob2 and Ween svn-id: r40207
2009-04-27Some minor clean-upSven Hesse
svn-id: r40166
2008-12-29Implemented the non-monospaced font in the save name input fieldSven Hesse
svn-id: r35596
2008-12-17Only do the no-cd-workaround if all resource files can be foundSven Hesse
svn-id: r35409
2008-12-15Another collision stuff change for Urban Runner. Now you can actually move! :)Sven Hesse
svn-id: r35372
2008-12-15Some more Urban Runner changes. Still no cylindrical smoking device, thoughSven Hesse
svn-id: r35371
2008-12-14More changed collision stuff for Urban RunnerSven Hesse
svn-id: r35364
2008-12-14More modified collision stuff for Urban Runner. The hotspots are correctly ↵Sven Hesse
recognized now svn-id: r35350
2008-12-13Modified collision init functions for Urban RunnerSven Hesse
svn-id: r35341
2008-12-12Working cursor in Urban RunnerSven Hesse
svn-id: r35309
2008-12-11Changing the Urban Runner sprite drawer to work more correctly. It does use ↵Sven Hesse
YUV data, but I can use the ditherer there svn-id: r35308
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
This should make Woodruff playable on big-endian systems. svn-id: r32352
2008-05-08Restructured sound codeSven Hesse
svn-id: r31937
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-12-23Style :PSven Hesse
svn-id: r29965
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
svn-id: r28327
2007-07-26sub0x18 is o2_addCollision().Sven Hesse
It already existed in Gob2 (alongside with sub0x19 - o2_freeCollision()), but wasn't used there. Hotspots and menus work now (in a way) svn-id: r28207
2007-07-25Added a few safety checks. Now Woodruff shows the loading image (closely ↵Sven Hesse
followed by a crash). svn-id: r28203
2007-07-01Re-added __attribute__(packed)Max Horn
svn-id: r27830
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-30- Added a workaround for bug #1705338 (Seg fault when trying to switch ↵Sven Hesse
screen in music land) which is actually a script bug. - Fixed the scrolling bug (#1709574) (the mouse cursor is still shown, that's an instance of the global cursor visibility issue) svn-id: r27010
2007-05-01Made the collisionAreas' coordinates unsigned. This should fix bug #1706988Sven Hesse
svn-id: r26715
2007-04-25Removing lots of superfluous semicola (see mail by David Weinehall on ↵Max Horn
scummvm-devel) svn-id: r26594
2007-04-17Fix scroll handlerSven Hesse
svn-id: r26541
2007-04-16Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardlessSven Hesse
svn-id: r26522
2007-04-13The scrolling now works without cursor jittering...Sven Hesse
svn-id: r26458