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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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game_v2.cpp
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2007-01-13
Rename special debug levels to conform our suggested naming scheme.
Eugene Sandulenko
2007-01-06
- Fixed cut off and missing sounds
Sven Hesse
2006-12-18
Fixed the note-pad, font changing and date/time-display
Sven Hesse
2006-12-18
Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay in...
Sven Hesse
2006-11-27
- Properly implemented o2_getCDTrackPos()
Sven Hesse
2006-11-21
- Fixed the crashes in Gob1 EGA and Gob2 Demo
Sven Hesse
2006-11-20
Changed the way sprites-freeing is handled, now the menu sprites and window d...
Sven Hesse
2006-11-19
Implemented (currently still endian-unsafe) save/load
Sven Hesse
2006-11-14
Fixed the lock when leaving the menu
Sven Hesse
2006-08-16
Fixed pathfinding
Sven Hesse
2006-08-12
- Some more goblins-handling functions
Sven Hesse
2006-07-08
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
Sven Hesse
2006-06-29
- Renamed a few mult-variables to something more fitting
Sven Hesse
2006-06-13
Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable
Sven Hesse
2006-06-06
Two segfault and several coding style related fixes
Sven Hesse
2006-05-31
- Removed usage of OSystem::quit(), added a _quitRequested variable
Sven Hesse
2006-05-11
- Sound! Still a bit glitchy, though:
Sven Hesse
2006-05-01
More stubs; GOB2 goes in-game for a second, then segfaults in the
Sven Hesse
2006-05-01
- More differences in Draw_v2::spriteOperation()
Sven Hesse
2006-04-18
- I misunderstood Draw::initBigSprite(); fixed
Sven Hesse
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