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path: root/engines/gob/gob.cpp
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2009-04-21Patch #2725859 : Added some MD5 to the gob engine, modified the way the first...Arnaud Boutonné
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
2009-02-21Compensate small lags in Util::waitEndFrame(), so that the CD audio intro seq...Sven Hesse
2009-01-30Renamed SpecialDebugLevel to DebugChannelMax Horn
2008-12-17Added support for caching the palette LUT to a fileSven Hesse
2008-12-13Modified collision init functions for Urban RunnerSven Hesse
2008-12-13Added a SaveLoad for Urban Runner with an entry to make the scripts believe t...Sven Hesse
2008-12-12Working (minus text) menu in Urban RunnerSven Hesse
2008-12-09Some dummy changes for Urban RunnerSven Hesse
2008-12-04Changing the GobEngine to use its dirty rects also for OSystem-copies, instea...Sven Hesse
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-10-06Added new type Engine::Feature; pushed down some #include dependenciesMax Horn
2008-09-03Moved check for shouldRTL() from engines to scummvm_mainMax Horn
2008-09-02Urban Runner stubsSven Hesse
2008-09-01Merging more of the GSoC 2008 RTL branch: GOBMax Horn
2008-08-30Added some The Last Dynasty stubsSven Hesse
2008-08-04Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,...Christopher Page
2008-07-23More savegame-endianness fixes :/Sven Hesse
2008-07-10Removed unnecessary #inlcudesChristopher Page
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events instea...Christopher Page
2008-07-08GOB works with the new GMM implementationChristopher Page
2008-06-24Added main menu dialog files. Gob is now using the new _quit flagChristopher Page
2008-05-23Removing test codeSven Hesse
2008-05-23Implemented GobEngine::pauseEngineIntern()Sven Hesse
2008-05-17Changing debug channels a bitSven Hesse
2008-05-13Fixing a segfault when quitting while an object video with sound playsSven Hesse
2008-05-10Restructured saving/loading and added a stub for WoodruffSven Hesse
2008-05-08Reordering game parts deinitialization, to avoid having one part's destructor...Sven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-05-03Correct o2_initScreen() for Woodruff (screen positioning, clipping and cursor...Sven Hesse
2008-04-30Fixing path finding in WoodruffSven Hesse
2008-03-02Added a workaround of sorts for Inca2. It's essentially playable, sans saving...Sven Hesse
2008-02-15Forgot this oneMax Horn
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
2007-09-19Modified patch #1738058: "Action recorder".Eugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-08-13Woodruff is now controllableSven Hesse
2007-08-03Lost in Time now (kind of) shows the title and the wobble-effect is drawnSven Hesse
2007-08-02Saving works now in Lost in TimeSven Hesse
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
2007-07-27Clarifying the language fallback warningsSven Hesse
2007-07-25Renamed Inter_Woodruff to Inter_v4Sven Hesse
2007-07-25- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)Sven Hesse
2007-07-25Use default to 1x scaler for 640x480 games to avoid superbig resolutions.Eugene Sandulenko
2007-07-24- Separated game type and featuresSven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-30Removing useless common/fs.h includesMax Horn
2007-04-16Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardlessSven Hesse
2007-04-08Restructured saving/loading. Should work for Gob3 now, too...Sven Hesse