Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
2006-03-18 | workaround: manually add delay when showing image between levels in gob1 ega | Willem Jan Palenstijn | |
svn-id: r21364 | |||
2006-02-24 | Changed debug()s to debugC()s | Sven Hesse | |
svn-id: r20848 | |||
2006-02-17 | Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to ↵ | Max Horn | |
gob.cpp -> reduced header dependencies -> faster recompile when one of those headers is modified svn-id: r20740 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |