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path: root/engines/gob/gob.h
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2009-12-09Change GOB engine so that not all its files depend on gui/dialog.h (and thus ...Max Horn
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly wi...Max Horn
2009-11-16gob - Add 'adibou2', rename 'adibou4' into 'adi4', add several Gob1, Gob2, Go...Arnaud Boutonné
2009-08-28Suppress useless game type for Playtoons CKArnaud Boutonné
2009-08-24- Add game type ADI2Arnaud Boutonné
2009-07-28More alignment-related changesSven Hesse
2009-07-25Moved the decision whether subtitles should be displayed, so that the broken ...Sven Hesse
2009-07-24Adding subtitle support to WoodruffSven Hesse
2009-07-07kFeatures800 -> kFeatures800x600 in order to have more meaningful nameEugene Sandulenko
2009-07-07Change SaveLoad_Playtoons caseArnaud Boutonné
2009-07-07- Add a new gametype for 'The Land of the Magic Stones'Arnaud Boutonné
2009-07-05Renaming the last occurences of "Collision" to "Hotspot"Sven Hesse
2009-06-22Renaming kDebugParser to kDebugExpressionSven Hesse
2009-06-22Removing the Parse object from GobEngineSven Hesse
2009-06-06Adding a pause modeSven Hesse
2009-05-31GOB: Got rid of GobEngine::_vmMax Horn
2009-05-31GOB: Replaced many uses of strdupcpy by Common::StringMax Horn
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken a...Sven Hesse
2009-05-29Gob (Playtoon) :Arnaud Boutonné
2009-05-21Splitting a few helper functions out of gob.hSven Hesse
2009-05-20- Changed the demo player to allow playing directly inlined scripts using a n...Sven Hesse
2009-04-30Adding a strdup-like inline functionSven Hesse
2009-04-29- Added a game_fascin skeletton, as specificities are now provenArnaud Boutonné
2009-04-24Added supported for BAT-based non-interactive demos, namely the Inca2 oneSven Hesse
2009-04-24Added support for SCN-based non-interactive demosSven Hesse
2009-04-21Patch #2725859 : Added some MD5 to the gob engine, modified the way the first...Arnaud Boutonné
2009-03-01Engines: Fused several init&go methods into a single run methodMax Horn
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...Max Horn
2008-09-02Urban Runner stubsSven Hesse
2008-09-01Merging more of the GSoC 2008 RTL branch: GOBMax Horn
2008-08-30Added some The Last Dynasty stubsSven Hesse
2008-08-04Merged revisions 33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,...Christopher Page
2008-07-23More savegame-endianness fixes :/Sven Hesse
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events instea...Christopher Page
2008-06-24Added main menu dialog files. Gob is now using the new _quit flagChristopher Page
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-23Removing test codeSven Hesse
2008-05-23Implemented GobEngine::pauseEngineIntern()Sven Hesse
2008-05-17Changing debug channels a bitSven Hesse
2008-05-10Restructured saving/loading and added a stub for WoodruffSven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-03-02Added a workaround of sorts for Inca2. It's essentially playable, sans saving...Sven Hesse
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
2007-10-19Fixing the Gob3 CD crash on ARM systems/portsSven Hesse
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-08-02Saving works now in Lost in TimeSven Hesse
2007-07-30Restructured and cleaned-up IMD playingSven Hesse