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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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goblin.cpp
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Author
2019-12-12
GOB: Fix Missing Default Switch Cases
D G Turner
2018-08-17
JANITORIAL: Removing trailing spaces after int casts
Paul Gilbert
2014-02-18
GOB: Make GPL headers consistent in themselves.
Johannes Schickel
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2010-11-01
GOB: Fix spelling
Sven Hesse
2010-10-30
GOB: Make some more map properties protected
Sven Hesse
2010-10-25
GOB: Fix the Gob3 ladder walking bug
Sven Hesse
2010-10-25
GOB: Fix the Gob3 stairs walking bug
Sven Hesse
2010-10-15
GOB: Remove the now useless helper.h
Sven Hesse
2010-10-15
GOB: Remove strncpy0()
Sven Hesse
2010-09-30
GOB: Change all drawing to use class Surface
Sven Hesse
2010-05-17
Enforce conversion formatting on pointer casts in the DEV code.
Johannes Schickel
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-06-06
GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...
Max Horn
2009-05-21
Splitting a few helper functions out of gob.h
Sven Hesse
2009-01-29
A ton of code formatting fixes; also fixed warnings about single line loops l...
Max Horn
2008-08-23
Fixing _itemsMap access (bug #2069177)
Sven Hesse
2008-07-12
Changed tricky variable access from pointers to a new class that minds endian...
Sven Hesse
2008-05-28
Script variables are now always stored in the game version's native endianess.
Sven Hesse
2008-05-08
Restructured sound code
Sven Hesse
2008-05-07
Changed the two instances of "delete []" into "delete[] " as well
Sven Hesse
2008-01-28
Fixed the spaces before tabs.
Jordi Vilalta Prat
2008-01-27
Removed trailing spaces.
Jordi Vilalta Prat
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-07-25
Some more safety checks and the first room's background can be seen
Sven Hesse
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-27
That should fix another segfault when clicking outside of the screen (bug #17...
Sven Hesse
2007-04-02
"char *" -> "byte *" where appropriate
Sven Hesse
2007-03-30
- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...
Sven Hesse
2007-03-20
Major clean-up, including:
Sven Hesse
2007-02-14
- Changed the square wave generator / speaker emulation, hopefully fixing the...
Sven Hesse
2007-02-05
Corrected the clipping of _pressedMapX/_pressedMapY, to avoid accessing inval...
Sven Hesse
2007-01-25
- Some clean-up
Sven Hesse
2007-01-13
Rename special debug levels to conform our suggested naming scheme.
Eugene Sandulenko
2006-12-14
Smashed the wizard's house bug
Sven Hesse
2006-11-27
- Properly implemented o2_getCDTrackPos()
Sven Hesse
2006-08-12
- Some more goblins-handling functions
Sven Hesse
2006-06-12
Fixing loading of Scenery::_animations[] + small gob2 cleanup
Sven Hesse
2006-06-10
More stub-filling + small clean-up
Sven Hesse
2006-06-08
Fix some msvc8 warnings.
Johannes Schickel
2006-06-07
More goblin handling functions, now the deactivated goblin shows
Sven Hesse
2006-06-06
Two segfault and several coding style related fixes
Sven Hesse
2006-05-31
Fixed deletion statement as it was deleting arrays(CW compiler was complainin...
Lars Persson
2006-05-31
Use _mapWidth/_mapHeight instead of constant
Sven Hesse
2006-05-31
Hopefully fixed bug #1498024
Sven Hesse
2006-05-31
- Removed usage of OSystem::quit(), added a _quitRequested variable
Sven Hesse
2006-05-29
- More GOB2 map conversions
Sven Hesse
2006-05-11
- Sound! Still a bit glitchy, though:
Sven Hesse
2006-02-26
stop playing a sample before deleting the sample data
Willem Jan Palenstijn
2006-02-24
Changed debug()s to debugC()s
Sven Hesse
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