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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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goblin_v2.cpp
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Author
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2008-07-03
Fixing a crash when loading a save made within the cult/bargon building (bug ...
Sven Hesse
2008-05-28
Script variables are now always stored in the game version's native endianess.
Sven Hesse
2008-05-08
Restructured sound code
Sven Hesse
2008-04-30
Reverting accidently made revert of the gob3 walk fix
Sven Hesse
2008-04-27
Implemented support for VMDs substituting object animations.
Sven Hesse
2008-02-16
Fixed a Gob3 walking issue noticeable when Blount walks down double-wide stai...
Sven Hesse
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-07-25
- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)
Sven Hesse
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-09
Small glitch/different goblin handling fix for Gob3
Sven Hesse
2007-04-06
Some Gob3 fixes:
Sven Hesse
2007-04-05
- Minor cleanup
Sven Hesse
2007-03-20
Major clean-up, including:
Sven Hesse
2007-02-14
- Changed the square wave generator / speaker emulation, hopefully fixing the...
Sven Hesse
2007-01-25
- Some clean-up
Sven Hesse
2006-08-16
Fixed pathfinding
Sven Hesse
2006-07-08
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
Sven Hesse
2006-06-12
Fixing loading of Scenery::_animations[] + small gob2 cleanup
Sven Hesse
2006-06-07
More goblin handling functions, now the deactivated goblin shows
Sven Hesse
2006-05-29
- More GOB2 map conversions
Sven Hesse
2006-05-11
- Sound! Still a bit glitchy, though:
Sven Hesse