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path: root/engines/gob/goblin_v2.cpp
AgeCommit message (Expand)Author
2008-07-03Fixing a crash when loading a save made within the cult/bargon building (bug ...Sven Hesse
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-04-30Reverting accidently made revert of the gob3 walk fixSven Hesse
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
2008-02-16Fixed a Gob3 walking issue noticeable when Blount walks down double-wide stai...Sven Hesse
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-07-25- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)Sven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-09Small glitch/different goblin handling fix for Gob3Sven Hesse
2007-04-06Some Gob3 fixes:Sven Hesse
2007-04-05- Minor cleanupSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-02-14- Changed the square wave generator / speaker emulation, hopefully fixing the...Sven Hesse
2007-01-25- Some clean-upSven Hesse
2006-08-16Fixed pathfindingSven Hesse
2006-07-08- Fixed a few mistakes that added up to look correct, fixing bargon's cursorSven Hesse
2006-06-12Fixing loading of Scenery::_animations[] + small gob2 cleanupSven Hesse
2006-06-07More goblin handling functions, now the deactivated goblin showsSven Hesse
2006-05-29- More GOB2 map conversionsSven Hesse
2006-05-11- Sound! Still a bit glitchy, though:Sven Hesse