Age | Commit message (Collapse) | Author |
|
svn-id: r33222
|
|
svn-id: r32962
|
|
This should make Woodruff playable on big-endian systems.
svn-id: r32352
|
|
svn-id: r32223
|
|
svn-id: r31937
|
|
svn-id: r30238
|
|
svn-id: r30034
|
|
clone in OSystem so we can completly get rid of this)
svn-id: r29919
|
|
been updated.
svn-id: r28966
|
|
- Added feature constants for a 640x480 resolution and adlib
- Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults
svn-id: r28185
|
|
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
|
|
svn-id: r26369
|
|
svn-id: r26326
|
|
- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files
svn-id: r26252
|
|
svn-id: r25401
|
|
svn-id: r25328
|
|
svn-id: r25311
|
|
svn-id: r24883
|
|
- Each save has now its own file (.s??). They also should be endian-safe now
(Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp)
- General endianness-fixes
svn-id: r24794
|
|
decorations are drawn
svn-id: r24752
|
|
- Fixed a small mistake, making the entering animation work
- Correcting Game_v2::playTot() so that the loading screen is shown
- Updated most of the collisions stuff, the objects names hint stuff works now
svn-id: r23346
|
|
- Fixed some leaks, unitialized memory and delete/delete[]-errors
svn-id: r22790
|
|
- Added Music_Dummy (for --music-driver=null)
- Implemented IMDs. That took longer than I expected...
On the bright side, Ween's intro now plays more correctly
svn-id: r22754
|
|
- Negative frequences?!? Maybe "SFX"?
- No sound for a small part of the intro
(there aren't any sndKeys covering that part either)
- A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...
svn-id: r22410
|
|
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
(most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
requested language
- off_2E51B et al. stubs, I think it has something to do with the menu
svn-id: r22254
|
|
to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
svn-id: r21500
|
|
svn-id: r21364
|
|
svn-id: r20848
|
|
svn-id: r20582
|