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path: root/engines/gob/inter.cpp
AgeCommit message (Expand)Author
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-23Fixed PalmOS compilationChris Apers
2008-05-08Restructured sound codeSven Hesse
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-12-28Patch #1859448: Add OSystem::getTimeAndDate APIEugene Sandulenko
2007-12-20Do not #include time.h globally (ideally, we should provide a localtime clone...Max Horn
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-07-24- Separated game type and featuresSven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-29Fixing curly bracket styleSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-02-06Implemented vertical scrollingSven Hesse
2007-02-01Fixed wrong date display (bug #1650124), tm_mon is in the range 0-11Sven Hesse
2007-01-31Replaced the delay in o1_keyFunc with a (skipable) busy-wait detectionSven Hesse
2006-12-19Fixed backspace and delete in the note-padSven Hesse
2006-11-27- Properly implemented o2_getCDTrackPos()Sven Hesse
2006-11-20Changed the way sprites-freeing is handled, now the menu sprites and window d...Sven Hesse
2006-06-29- Renamed a few mult-variables to something more fittingSven Hesse
2006-05-31- Removed usage of OSystem::quit(), added a _quitRequested variableSven Hesse
2006-05-29- More GOB2 map conversionsSven Hesse
2006-05-11- Sound! Still a bit glitchy, though:Sven Hesse
2006-05-01- More differences in Draw_v2::spriteOperation()Sven Hesse
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-03-18workaround: manually add delay when showing image between levels in gob1 egaWillem Jan Palenstijn
2006-02-24Changed debug()s to debugC()sSven Hesse
2006-02-11Moved engines to the new engines/ directoryMax Horn