Age | Commit message (Collapse) | Author |
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Since Urban Runner casts int16s to uint32 before pushing them onto the
stack and after popping assumes it's little endian, we have explicitely
preserve the variable space endianness while pushing/popping.
svn-id: r55277
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svn-id: r53774
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(This version has been found on original floppies)
svn-id: r53772
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Add two more workarounds for the delay issue between the storage
room and the lab. This fixes the PC Floppy Hebrew and german
versions.
svn-id: r52334
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Move Fascination specific function to appropriate classes, plus some style modifications
svn-id: r52267
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only present in the Amiga and Atari ST versions
svn-id: r52221
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lead to compilation issues in ports, which should be trivial to fix, though
svn-id: r44793
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svn-id: r42123
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svn-id: r42121
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svn-id: r42119
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svn-id: r41773
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svn-id: r41760
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svn-id: r41753
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svn-id: r41750
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svn-id: r41664
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svn-id: r41663
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svn-id: r41603
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svn-id: r41602
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svn-id: r41601
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svn-id: r41574
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svn-id: r41573
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svn-id: r41568
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svn-id: r41565
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and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
- Removed the now superfluous variables sizes
svn-id: r41056
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svn-id: r40867
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first STK and TOT is declared, added inter and draw skeleton for Fascination
svn-id: r40059
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svn-id: r35591
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svn-id: r35418
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confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
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33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446,33452-33453,33455-33459,33463-33464,33466-33471,33473-33474,33478,33490,33492,33495-33496,33509-33512,33518-33519,33522-33527,33529-33530,33537,33541,33544,33546,33550,33552-33554,33556,33558,33561-33562,33565,33568,33570,33574,33576,33578-33581,33584-33587,33590,33596,33604-33611,33614-33615,33617-33618,33620-33621 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33624
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svn-id: r33222
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32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,32785-32786,32789-32791,32798-32799,32801-32807,32809-32812,32816-32817,32819-32821,32823-32830,32832-32836,32838-32844,32846-32850,32852-32854,32858-32859,32865-32868,32873-32874,32879,32883,32895,32899,32902-32904,32910-32912,32923-32924,32930-32931,32938,32940,32948-32949,32951,32960-32964,32966-32970,32972-32974,32976,32978,32983,32986-32990,32992,32994,33002-33004,33006-33007,33009-33010,33014,33017,33021-33023,33030,33033 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33051
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svn-id: r32984
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instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
svn-id: r32971
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svn-id: r32962
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svn-id: r32955
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svn-id: r32771
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This should make Woodruff playable on big-endian systems.
svn-id: r32352
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svn-id: r32223
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svn-id: r31937
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svn-id: r30238
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svn-id: r30034
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clone in OSystem so we can completly get rid of this)
svn-id: r29919
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been updated.
svn-id: r28966
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- Added feature constants for a 640x480 resolution and adlib
- Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults
svn-id: r28185
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formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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svn-id: r26369
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svn-id: r26326
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- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files
svn-id: r26252
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svn-id: r25401
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