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path: root/engines/gob/inter.h
AgeCommit message (Expand)Author
2007-04-25Removed some more superfluous semicolons in the gob engineSven Hesse
2007-04-25Removing lots of superfluous semicola (see mail by David Weinehall on scummvm...Max Horn
2007-04-06Some Gob3 fixes:Sven Hesse
2007-04-05Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an extra...Sven Hesse
2007-04-05Added GobOpcodes 1 and 2 (start and stop Infogrames music)Sven Hesse
2007-04-05- Minor cleanupSven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-29Replaced some more intenting space that slipped in with tabsSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-02-12- Some fixes for demos and Amiga versionsSven Hesse
2007-02-06Implemented vertical scrollingSven Hesse
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
2007-01-31Replaced the delay in o1_keyFunc with a (skipable) busy-wait detectionSven Hesse
2007-01-31- Correctly setting of Snd::_playingSoundSven Hesse
2007-01-29- Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)Sven Hesse
2007-01-25- Some clean-upSven Hesse
2006-12-19Fixed backspace and delete in the note-padSven Hesse
2006-12-18Fixed the note-pad, font changing and date/time-displaySven Hesse
2006-11-27- Properly implemented o2_getCDTrackPos()Sven Hesse
2006-11-20Changed the way sprites-freeing is handled, now the menu sprites and window d...Sven Hesse
2006-11-19Implemented (currently still endian-unsafe) save/loadSven Hesse
2006-08-12- Some more goblins-handling functionsSven Hesse
2006-07-08- Fixed a few mistakes that added up to look correct, fixing bargon's cursorSven Hesse
2006-06-29- Renamed a few mult-variables to something more fittingSven Hesse
2006-06-01- Fixed drawing of sprite-parts based textsSven Hesse
2006-05-29- More GOB2 map conversionsSven Hesse
2006-05-11- Sound! Still a bit glitchy, though:Sven Hesse
2006-05-01- Stubbed goblinFunc(), it's completeley different; now it at leastSven Hesse
2006-05-01More stubs; GOB2 goes in-game for a second, then segfaults in theSven Hesse
2006-05-01- More differences in Draw_v2::spriteOperation()Sven Hesse
2006-04-14- Seems like I forget a branch in Mult_v2::animate()Sven Hesse
2006-04-13Some more stubs and rearrangingsSven Hesse
2006-04-13- More stubs, the intro now works completely (with extreme graphicalSven Hesse
2006-02-24Adding GOB2's CD handling opcodes, the CD version of GOB2 now startsSven Hesse
2006-02-16Updating more opcodes for Gob2Sven Hesse
2006-02-11Moved engines to the new engines/ directoryMax Horn