Age | Commit message (Expand) | Author |
2008-07-12 | Changed tricky variable access from pointers to a new class that minds endian... | Sven Hesse |
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse |
2008-05-17 | Changing the split stuff again, fixing several scrolling and hotspot-text rel... | Sven Hesse |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-08-03 | Lost in Time now (kind of) shows the title and the wobble-effect is drawn | Sven Hesse |
2007-07-30 | Added a few stub messages | Sven Hesse |
2007-07-26 | sub0x18 is o2_addCollision(). | Sven Hesse |
2007-07-25 | Renamed Inter_Woodruff to Inter_v4 | Sven Hesse |
2007-07-25 | - Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18) | Sven Hesse |
2007-07-24 | Fixing bug #1749688 ("GOB3: Objects Disappear") | Sven Hesse |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-04-25 | Removed some more superfluous semicolons in the gob engine | Sven Hesse |
2007-04-25 | Removing lots of superfluous semicola (see mail by David Weinehall on scummvm... | Max Horn |
2007-04-06 | Some Gob3 fixes: | Sven Hesse |
2007-04-05 | Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an extra... | Sven Hesse |
2007-04-05 | Added GobOpcodes 1 and 2 (start and stop Infogrames music) | Sven Hesse |
2007-04-05 | - Minor cleanup | Sven Hesse |
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse |
2007-03-29 | Replaced some more intenting space that slipped in with tabs | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2007-02-12 | - Some fixes for demos and Amiga versions | Sven Hesse |
2007-02-06 | Implemented vertical scrolling | Sven Hesse |
2007-02-04 | - Plugged some leaks and fixed some memory errors | Sven Hesse |
2007-01-31 | Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection | Sven Hesse |
2007-01-31 | - Correctly setting of Snd::_playingSound | Sven Hesse |
2007-01-29 | - Another attempt at fixing the immediately-closing notepad heisenbug (#1621089) | Sven Hesse |
2007-01-25 | - Some clean-up | Sven Hesse |
2006-12-19 | Fixed backspace and delete in the note-pad | Sven Hesse |
2006-12-18 | Fixed the note-pad, font changing and date/time-display | Sven Hesse |
2006-11-27 | - Properly implemented o2_getCDTrackPos() | Sven Hesse |
2006-11-20 | Changed the way sprites-freeing is handled, now the menu sprites and window d... | Sven Hesse |
2006-11-19 | Implemented (currently still endian-unsafe) save/load | Sven Hesse |
2006-08-12 | - Some more goblins-handling functions | Sven Hesse |
2006-07-08 | - Fixed a few mistakes that added up to look correct, fixing bargon's cursor | Sven Hesse |
2006-06-29 | - Renamed a few mult-variables to something more fitting | Sven Hesse |
2006-06-01 | - Fixed drawing of sprite-parts based texts | Sven Hesse |
2006-05-29 | - More GOB2 map conversions | Sven Hesse |
2006-05-11 | - Sound! Still a bit glitchy, though: | Sven Hesse |
2006-05-01 | - Stubbed goblinFunc(), it's completeley different; now it at least | Sven Hesse |
2006-05-01 | More stubs; GOB2 goes in-game for a second, then segfaults in the | Sven Hesse |
2006-05-01 | - More differences in Draw_v2::spriteOperation() | Sven Hesse |
2006-04-14 | - Seems like I forget a branch in Mult_v2::animate() | Sven Hesse |
2006-04-13 | Some more stubs and rearrangings | Sven Hesse |
2006-04-13 | - More stubs, the intro now works completely (with extreme graphical | Sven Hesse |
2006-02-24 | Adding GOB2's CD handling opcodes, the CD version of GOB2 now starts | Sven Hesse |
2006-02-16 | Updating more opcodes for Gob2 | Sven Hesse |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |