Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-16 | GOB: Loop the Little Red title music | Sven Hesse | |
2012-06-15 | GOB: Implement Util::getKeyState() for Little Red | Sven Hesse | |
This makes the bees level playable, removing the "lock-up". Collision detection between Little Red and the bees and butterflies doesn't work yet though, so they're just flying through her. Nevertheless, the game seems to be completable now. | |||
2012-06-15 | GOB: Add class Inter_LittleRed | Sven Hesse | |
This fixes the crash when selecting an animal in the "Languages" screen. Interestingly, the German names of the animals are partially wrong... And for "Das Schmetterling" (sic!), even the recorded speech sample is wrong. | |||
2012-05-29 | GOB: Fix v7 cursors drawn by the scripts | Sven Hesse | |
When the cursor name is "", then that cursor is drawn by the scripts instead of loaded from cursor32.dll. That cursor does not have its own palette then. Fixes the cursors in the "paint" game in Adibou2. | |||
2012-05-29 | GOB: Hook up the PE cursors to v7 loadCursor | Sven Hesse | |
Addy Junior / Adibou2 now shows proper cursors. Thanks to clone2727 for the constant nagging. :P | |||
2012-01-29 | GOB: Add a cheat debug command | Sven Hesse | |
- Cheat the Diving minigame to a win - Get the mastermind solution | |||
2011-09-03 | GOB: Stub classes for Geisha's Diving and Penetration minigames | Sven Hesse | |
2011-09-03 | GOB: Move keyPressed() to Util | Sven Hesse | |
2011-08-29 | GOB: Add a workaround for some of Geisha's textboxes | Sven Hesse | |
Geisha often displays text while it loads a new TOT. Back in the days, this took long enough so that the text could be read. Since this isn't the case anymore, we'll wait for the user to press a key or click the mouse. | |||
2011-08-29 | GOB: Implement saving/loading for Geisha | Sven Hesse | |
2011-08-26 | GOB: Add oGeisha_checkData | Sven Hesse | |
2011-08-26 | GOB: Implement oGeisha_caress1 and oGeisha_caress2 | Sven Hesse | |
Used in the Mastermind minigame in Chapter 2: Caress | |||
2011-08-26 | GOB: Stub the Geisha minigame "Diving" | Sven Hesse | |
2011-08-26 | GOB: Stub the Geisha minigame "Penetration" | Sven Hesse | |
2011-08-26 | GOB: Add Geisha AdLib music opcodes | Sven Hesse | |
adlibPlay() is commented out for now, until Strangerke fixes the MDYPlayer. :P | |||
2011-08-26 | GOB: Fix the Geisha cursor | Sven Hesse | |
2011-08-26 | GOB: Add inter_geisha.cpp and implement oGeisha_loadSound | Sven Hesse | |
Geisha's intro shows now (with glitches, palette animation fail?) and the game is playable. | |||
2011-07-25 | GOB: Add a workaround for bug #3376547 (gob3 footstep sound) | Sven Hesse | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-02-04 | GOB: Add oPlaytoons_loadMultObject | Sven Hesse | |
svn-id: r55769 | |||
2011-02-04 | GOB: Add Inter::readValue() | Sven Hesse | |
svn-id: r55767 | |||
2011-02-04 | GOB: Move storeValue/storeString to class Inter | Sven Hesse | |
svn-id: r55766 | |||
2011-02-02 | GOB: Add o7_findCDFile | Sven Hesse | |
Stubbing that for now svn-id: r55738 | |||
2011-02-02 | GOB: Add o7_gob0x201 | Sven Hesse | |
svn-id: r55737 | |||
2011-02-02 | GOB: o7_draw0xA4 is o7_loadLBMPalette | Sven Hesse | |
Stubbing that one for now. svn-id: r55731 | |||
2011-01-31 | GOB: Actually, draw opcode 0x90 is loadImage | Sven Hesse | |
Not just loadLBM. The image can be a TGA, LBM, BRC, BMP or JPEG. svn-id: r55694 | |||
2011-01-31 | GOB: o7_draw0x45 is o7_logString | Sven Hesse | |
svn-id: r55691 | |||
2011-01-31 | GOB: Add support for dBase III files | Sven Hesse | |
Implementing o7_opendBase, o7_closedBase and o7_getDBString svn-id: r55676 | |||
2011-01-31 | GOB: o7_draw0xC4 is o7_closedBase; o7_draw0xC6 is o7_getDBString | Sven Hesse | |
Stubbing those for now svn-id: r55675 | |||
2011-01-30 | GOB: Work around the unimplemented copyFile :P | Sven Hesse | |
svn-id: r55654 | |||
2011-01-30 | GOB: Add o7_playVmdOrMusic | Sven Hesse | |
svn-id: r55648 | |||
2011-01-30 | GOB: Add Inter_Playtoons::readSprite() | Sven Hesse | |
svn-id: r55646 | |||
2011-01-29 | GOB: Rename loadGroups/callGroup to loadFunctions/callFunctions | Sven Hesse | |
svn-id: r55638 | |||
2011-01-29 | GOB: Add Inter_Playtoons::getFile() | Sven Hesse | |
svn-id: r55637 | |||
2011-01-29 | GOB: Add Script::evalInt() and Script::evalString() | Sven Hesse | |
svn-id: r55634 | |||
2011-01-29 | GOB: Stub o7_loadGroups | Sven Hesse | |
svn-id: r55632 | |||
2011-01-29 | GOB: o7_draw0x59 is o7_callGroup | Sven Hesse | |
svn-id: r55631 | |||
2011-01-29 | GOB: Move OpcodeFunc's return flag into its parameter | Sven Hesse | |
To make the meaning of the flag more clear and make the func opcodes more similar to draw and gob opcodes. svn-id: r55627 | |||
2011-01-27 | GOB: Add o7_draw0x59 stub | Sven Hesse | |
svn-id: r55563 | |||
2011-01-26 | GOB: o7_draw0x93 is o7_setVolume | Sven Hesse | |
svn-id: r55544 | |||
2011-01-25 | GOB: Add o7_zeroVar and partially implement draw0x89 | Sven Hesse | |
svn-id: r55536 | |||
2011-01-25 | GOB: Implement getting/setting values from INI files | Sven Hesse | |
Setting is non-permanent for now svn-id: r55534 | |||
2011-01-25 | GOB: o7_draw0x8A is o7_findFile() | Sven Hesse | |
svn-id: r55531 | |||
2011-01-25 | GOB: o7_draw0x57 is o7_intToString | Sven Hesse | |
svn-id: r55527 | |||
2011-01-25 | GOB: o7_draw0x0D is o7_loadCursor | Sven Hesse | |
Not implemented yet, because they're in cursor32.dll as PE resources... svn-id: r55526 | |||
2011-01-25 | GOB: Add o7_oemToANSI | Sven Hesse | |
I don't think that we'll need that :P svn-id: r55522 | |||
2011-01-25 | GOB: o7_draw0xA1 is o7_getINIValue | Sven Hesse | |
svn-id: r55521 | |||
2011-01-25 | GOB: o7_draw0x90 is o7_loadLBM | Sven Hesse | |
Stubbed for now svn-id: r55517 | |||
2011-01-25 | GOB: o7_draw0xC4 is o7_opendBase | Sven Hesse | |
Not implemented for now, of course svn-id: r55516 | |||
2011-01-25 | GOB: o7_draw0x44 is o7_displayWarning | Sven Hesse | |
svn-id: r55515 |