Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-12 | Changed tricky variable access from pointers to a new class that minds ↵ | Sven Hesse | |
endianess. This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems). svn-id: r33014 | |||
2008-07-10 | Removed unnecessary #inlcudes | Christopher Page | |
svn-id: r32984 | |||
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events ↵ | Christopher Page | |
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971 | |||
2008-07-08 | GOB works with the new GMM implementation | Christopher Page | |
svn-id: r32955 | |||
2008-06-24 | Added main menu dialog files. Gob is now using the new _quit flag | Christopher Page | |
svn-id: r32771 | |||
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse | |
This should make Woodruff playable on big-endian systems. svn-id: r32352 | |||
2008-05-08 | Restructured sound code | Sven Hesse | |
svn-id: r31937 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-08-03 | Lost in Time now (kind of) shows the title and the wobble-effect is drawn | Sven Hesse | |
svn-id: r28433 | |||
2007-07-31 | Minor DataIO-cleanup | Sven Hesse | |
svn-id: r28349 | |||
2007-07-26 | Fixed o1_fillRect() again | Sven Hesse | |
svn-id: r28209 | |||
2007-07-26 | Corrected Woodruff's hotspot text positions. | Sven Hesse | |
svn-id: r28208 | |||
2007-07-25 | Some more safety checks and the first room's background can be seen | Sven Hesse | |
svn-id: r28204 | |||
2007-07-25 | Added a few safety checks. Now Woodruff shows the loading image (closely ↵ | Sven Hesse | |
followed by a crash). svn-id: r28203 | |||
2007-07-24 | - Separated game type and features | Sven Hesse | |
- Added feature constants for a 640x480 resolution and adlib - Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults svn-id: r28185 | |||
2007-06-26 | Explicitly mention the bug we work around (makes it a lot easier to deal ↵ | Max Horn | |
with the workaround code in the future if necessary) svn-id: r27725 | |||
2007-06-25 | Added a workaround for bug #1726130 ("WEEN: Long delay in the intro") | Sven Hesse | |
svn-id: r27709 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-21 | Some more small fixes. Gob3 is completable now :) | Sven Hesse | |
svn-id: r26556 | |||
2007-04-16 | Mouse button presses shouldn't repeat. Fixes "cut-scene" after the idol part ↵ | Sven Hesse | |
in Gob3 Amiga svn-id: r26523 | |||
2007-04-15 | MSVC8 apparently complains about uninitialized variables there, fixing (see ↵ | Sven Hesse | |
bug #1700986) svn-id: r26495 | |||
2007-04-09 | Some fixes for the Gob3 demos | Sven Hesse | |
svn-id: r26435 | |||
2007-04-06 | Some Gob3 fixes: | Sven Hesse | |
- wrong positioning of the inventory - walking - close-up fadeing in the CD version svn-id: r26390 | |||
2007-04-05 | Implemented scrolling and split screen (for the text field, the bottom 40 ↵ | Sven Hesse | |
lines) in Gob3 svn-id: r26387 | |||
2007-04-05 | Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an ↵ | Sven Hesse | |
extra background buffer svn-id: r26386 | |||
2007-04-05 | Oops | Sven Hesse | |
svn-id: r26384 | |||
2007-04-05 | - Minor cleanup | Sven Hesse | |
- Added Inter_v3 (for new opcode o3_getTotTextItemPart) - Some fixes to let Gob3 start with the first screen svn-id: r26383 | |||
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse | |
svn-id: r26369 | |||
2007-03-30 | - Fixed the IMD playing within mults, the non-interactive Gob3 demo should ↵ | Sven Hesse | |
work better now - Replaced strcpy with strncpy where appropriate - Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230 svn-id: r26327 | |||
2007-03-29 | - Properly implemented the ImdPlayer | Sven Hesse | |
- Some more clean-up svn-id: r26316 | |||
2007-03-20 | Major clean-up, including: | Sven Hesse | |
- Cutting down the code-dup - Plucking leaks - Removing dead/unused code - Properly naming "word_2342F"-style variables and functions (removing the warnings alongside) - Fleshing out the "stubby" functions - Moving functions and variables to more appropriate/logical places - Re-ordering functions and variables - Re-structuring functions - Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up) - Formatting - Getting rid off the classes "Anim", "Pack" and "Timer", along with their files svn-id: r26252 | |||
2007-03-19 | Added FIXME note into the gob code (it tries to write into datafiles, which ↵ | Max Horn | |
makes it unportable to devices with read-only gamedata storage) svn-id: r26240 | |||
2007-02-17 | - Added a warning when o1_checkData()/o2_checkData() can't find the file ↵ | Sven Hesse | |
it's supposed to check - Fixed the actor drawn over the background glitch in Bargon Attack - Plugged some leaks svn-id: r25651 | |||
2007-02-15 | - Changed the speaker stuff again | Sven Hesse | |
- Added the spanish gob2 version from bug report #1659884 svn-id: r25615 | |||
2007-02-14 | - Changed the square wave generator / speaker emulation, hopefully fixing ↵ | Sven Hesse | |
the walking sound issue (#1621086) - Fixed some misplaced actor glitches in Bargon svn-id: r25585 | |||
2007-02-07 | - Fixed another freeze in Ween | Sven Hesse | |
- Changed cursor visibility handling a bit svn-id: r25407 | |||
2007-02-06 | Corrected the goblins walking sound (#1621086) | Sven Hesse | |
svn-id: r25404 | |||
2007-02-06 | Implemented vertical scrolling | Sven Hesse | |
svn-id: r25401 | |||
2007-02-01 | - Fixed the palette animations | Sven Hesse | |
- Changed waitRetrace() to take some time, because the scrolling speed is tuned to the retrace delays svn-id: r25319 | |||
2007-01-31 | Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection | Sven Hesse | |
svn-id: r25311 | |||
2007-01-30 | eplaced platform-specific game features with common platform setting. | Eugene Sandulenko | |
svn-id: r25294 | |||
2007-01-30 | - Changed _soundFlags and implemented "compositions" | Sven Hesse | |
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions - Some clean-up svn-id: r25292 | |||
2007-01-26 | - Just warn, don't die, when a CD-Track isn't found | Sven Hesse | |
- Before using _vm->_adlib, first check whether it's actually there svn-id: r25205 | |||
2007-01-23 | Added support for Infogrames/RobHubbard2 (amiga) music | Sven Hesse | |
svn-id: r25160 | |||
2007-01-13 | Rename special debug levels to conform our suggested naming scheme. | Eugene Sandulenko | |
svn-id: r25073 | |||
2007-01-06 | - Fixed cut off and missing sounds | Sven Hesse | |
- Fixed a crash/static reported in the forums (sending Winkle to the vulture) - (Hopefully) fixed the immediately-closing notepad heisenbug (#1621089) - Fixed using unitialised values after allocating the variables svn-id: r25025 | |||
2006-12-19 | Fixed backspace and delete in the note-pad | Sven Hesse | |
svn-id: r24883 | |||
2006-12-18 | Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay ↵ | Sven Hesse | |
in o1_keyFunc(), so that the save name dialog is shown and the "Empty Inventory" message is displayed properly as well. svn-id: r24874 | |||
2006-11-27 | - Properly implemented o2_getCDTrackPos() | Sven Hesse | |
- Each save has now its own file (.s??). They also should be endian-safe now (Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp) - General endianness-fixes svn-id: r24794 |