Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-08 | GOB: Add constants for different surfaces/sprites | Sven Hesse | |
Add static const int kFrontSurface = 20; static const int kBackSurface = 21; static const int kAnimSurface = 22; static const int kCursorSurface = 23; static const int kCaptureSurface = 30; to class Draw and substitute the raw numbers in other files with those aliases, for readability. svn-id: r51852 | |||
2010-06-29 | GOB : Adding workaround for Bug #3018918 UOTODDV Reload Goblin Stuck Issue. | David Turner | |
This was present in the original interpreter. svn-id: r50480 | |||
2010-06-24 | Initialize properly paramCount in gob1. This fixes several valgrind errors, ↵ | Arnaud Boutonné | |
and the unknown opcodes are now skipped as expected. (related to bug #3018918, only partially solved) svn-id: r50209 | |||
2010-05-17 | Enforce conversion formatting on pointer casts in the DEV code. | Johannes Schickel | |
svn-id: r49068 | |||
2010-02-08 | Fascination: - Suppress the recently added oFascin_keyFunc, replace it with ↵ | Arnaud Boutonné | |
a check in o1_keyFunc. This fixes the animation speed regression - Rename Amiga-specific protracker functions - Rewrite winDecomp. svn-id: r48011 | |||
2010-02-03 | Minor style-related changes | Sven Hesse | |
svn-id: r47839 | |||
2010-01-27 | - Fixed openWin, saveWin, restoreWin, closeWin, winMove and activeWin, so ↵ | Arnaud Boutonné | |
that windows are AT LEAST working - Suppressed dirty traces. This has to be reviewed/rewritten. It looks better without. - Add initialization of two variables in one exceptional case in winDraw. (Thanks Cyx) svn-id: r47616 | |||
2009-09-30 | Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵ | Max Horn | |
things) svn-id: r44495 | |||
2009-08-24 | Playtoons uses a variable space that exceeds 32767 bytes. Changing a few ↵ | Sven Hesse | |
variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) svn-id: r43713 | |||
2009-07-28 | More alignment-related changes | Sven Hesse | |
svn-id: r42858 | |||
2009-07-25 | Added a workaround to fix the Last Dynasty video greenness for now | Sven Hesse | |
svn-id: r42766 | |||
2009-07-09 | Giving Font its own real class | Sven Hesse | |
svn-id: r42277 | |||
2009-07-05 | Adding a workaround for an invalid expression in Gob1 EGA | Sven Hesse | |
svn-id: r42135 | |||
2009-07-05 | Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h | Sven Hesse | |
svn-id: r42123 | |||
2009-07-05 | Commenting prepareStr a bit and renaming it to cleanupStr | Sven Hesse | |
svn-id: r42120 | |||
2009-07-01 | Use MIN with correct template parameter. | Lars Persson | |
svn-id: r42008 | |||
2009-06-24 | Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ↵ | Sven Hesse | |
class svn-id: r41839 | |||
2009-06-22 | Renaming parse.h and parse.cpp to expression.h and expression.cpp | Sven Hesse | |
svn-id: r41773 | |||
2009-06-22 | Putting evalBoolResult() and evalExpr() into Script | Sven Hesse | |
svn-id: r41760 | |||
2009-06-22 | Implemented a call stack | Sven Hesse | |
svn-id: r41754 | |||
2009-06-22 | Encapsulating script file access | Sven Hesse | |
svn-id: r41753 | |||
2009-06-22 | Encapsulated access to _resultStr | Sven Hesse | |
svn-id: r41751 | |||
2009-06-22 | Encapsulated access to Parse::_resultInt | Sven Hesse | |
svn-id: r41750 | |||
2009-06-18 | Splitting an ADLPlayer and MDYPlayer from the AdLib class | Sven Hesse | |
svn-id: r41633 | |||
2009-06-17 | Changed opcodeGob to be functor-based | Sven Hesse | |
svn-id: r41603 | |||
2009-06-17 | Changed opcodeFunc to be functor-based | Sven Hesse | |
svn-id: r41602 | |||
2009-06-17 | Changed opcodeDraw to be functor-based | Sven Hesse | |
svn-id: r41601 | |||
2009-06-15 | Renamed _inter_resStr to _resultStr | Sven Hesse | |
svn-id: r41575 | |||
2009-06-15 | Renaming _inter_resVal to _resultInt | Sven Hesse | |
svn-id: r41574 | |||
2009-06-15 | Moving _inter_resVal and _inter_resStr from Global to Parse | Sven Hesse | |
svn-id: r41573 | |||
2009-06-15 | Renaming some variables in o1_assign() and o2_assign() to mirror the ↵ | Sven Hesse | |
structure in o6_assign() svn-id: r41569 | |||
2009-06-15 | Using the TYPE_ enum where applicable | Sven Hesse | |
svn-id: r41568 | |||
2009-06-15 | Propagating variable name changes | Sven Hesse | |
svn-id: r41565 | |||
2009-06-06 | Renamed the evaluateStore opcodes to assign, because that's what they are | Sven Hesse | |
svn-id: r41312 | |||
2009-06-06 | GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect ↵ | Max Horn | |
out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds svn-id: r41305 | |||
2009-06-06 | GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵ | Max Horn | |
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299 | |||
2009-05-31 | GOB: Replaced many uses of strdupcpy by Common::String | Max Horn | |
svn-id: r41077 | |||
2009-05-31 | Replacing NULL with 0, since that's normally the C++-way | Sven Hesse | |
svn-id: r41059 | |||
2009-05-31 | - A new save system for the GobEngine, one that is not fundamentally broken ↵ | Sven Hesse | |
and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system - Removed the now superfluous variables sizes svn-id: r41056 | |||
2009-05-29 | atol -> atoi | Max Horn | |
svn-id: r41003 | |||
2009-05-21 | Splitting a few helper functions out of gob.h | Sven Hesse | |
svn-id: r40765 | |||
2009-04-21 | Patch #2725859 : Added some MD5 to the gob engine, modified the way the ↵ | Arnaud Boutonné | |
first STK and TOT is declared, added inter and draw skeleton for Fascination svn-id: r40059 | |||
2009-03-05 | Fix for bug #2664460: Various SeekableReadStream::seek() implementations (as ↵ | Max Horn | |
well as our unit tests, ouch) handled SEEK_END incorrectly (using -offset instead of offset), contrary to what the docs said and what fseek does. Hopefully I found and fixed all affected parts, but still watch out for regressions svn-id: r39135 | |||
2008-12-15 | Script fix. Magnifier, Memory and Save/Load, while still not working ↵ | Sven Hesse | |
correctly, don't crash the game anymore svn-id: r35385 | |||
2008-12-14 | Plugging leaks | Sven Hesse | |
svn-id: r35355 | |||
2008-12-12 | Working (minus text) menu in Urban Runner | Sven Hesse | |
svn-id: r35310 | |||
2008-12-12 | Working cursor in Urban Runner | Sven Hesse | |
svn-id: r35309 | |||
2008-12-11 | Changing the Urban Runner sprite drawer to work more correctly. It does use ↵ | Sven Hesse | |
YUV data, but I can use the ditherer there svn-id: r35308 | |||
2008-12-09 | Some dummy changes for Urban Runner | Sven Hesse | |
svn-id: r35289 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 |