Age | Commit message (Expand) | Author |
2009-08-13 | Suppress no longer needed Playtoons workaround | Arnaud Boutonné |
2009-08-10 | gob - Add a workaround for files (at least in Playtoons) that are tested on C... | Arnaud Boutonné |
2009-08-08 | Changed the scroll-handling to be more like the original. This fixes bug #283... | Sven Hesse |
2009-08-02 | Show a message if saving or loading a game fails. | Sven Hesse |
2009-07-18 | Adding a workaround for the guard house card game "game over" screen in Woodruff | Sven Hesse |
2009-07-05 | Added an enum for the hotspot states | Sven Hesse |
2009-07-05 | Renaming the last occurences of "Collision" to "Hotspot" | Sven Hesse |
2009-07-05 | More state-related encapsulation | Sven Hesse |
2009-07-05 | Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h | Sven Hesse |
2009-06-24 | Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ... | Sven Hesse |
2009-06-23 | Added a method to query the number of variables needed by a Script | Sven Hesse |
2009-06-22 | Renaming parse.h and parse.cpp to expression.h and expression.cpp | Sven Hesse |
2009-06-22 | Putting evalBoolResult() and evalExpr() into Script | Sven Hesse |
2009-06-22 | Encapsulating script file access | Sven Hesse |
2009-06-22 | Adding DataIO::existData() | Sven Hesse |
2009-06-22 | Encapsulated access to _resultStr | Sven Hesse |
2009-06-22 | Encapsulated access to Parse::_resultInt | Sven Hesse |
2009-06-19 | Fixing The Last Dynasty again after the opcode dispatcher changes | Sven Hesse |
2009-06-17 | Changed opcodeGob to be functor-based | Sven Hesse |
2009-06-17 | Changed opcodeFunc to be functor-based | Sven Hesse |
2009-06-17 | Changed opcodeDraw to be functor-based | Sven Hesse |
2009-06-15 | Renamed _inter_resStr to _resultStr | Sven Hesse |
2009-06-15 | Renaming _inter_resVal to _resultInt | Sven Hesse |
2009-06-15 | Moving _inter_resVal and _inter_resStr from Global to Parse | Sven Hesse |
2009-06-15 | Renaming some variables in o1_assign() and o2_assign() to mirror the structur... | Sven Hesse |
2009-06-15 | Using the TYPE_ enum where applicable | Sven Hesse |
2009-06-15 | Propagating variable name changes | Sven Hesse |
2009-06-06 | Renamed the evaluateStore opcodes to assign, because that's what they are | Sven Hesse |
2009-06-06 | GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe... | Max Horn |
2009-05-31 | Replacing NULL with 0, since that's normally the C++-way | Sven Hesse |
2009-05-31 | - A new save system for the GobEngine, one that is not fundamentally broken a... | Sven Hesse |
2009-05-21 | Splitting a few helper functions out of gob.h | Sven Hesse |
2009-03-19 | Adding detection and title music playback for Little Red Riding Hood (Amiga v... | Sven Hesse |
2009-03-05 | Fix for bug #2664460: Various SeekableReadStream::seek() implementations (as ... | Max Horn |
2008-12-18 | Note to self: Don't sleep-deprive and code, for it makes you daft as a broom ;) | Sven Hesse |
2008-12-18 | Preliminary save/load support for Urban Runner | Sven Hesse |
2008-12-15 | Script fix. Magnifier, Memory and Save/Load, while still not working correctl... | Sven Hesse |
2008-12-13 | Added a SaveLoad for Urban Runner with an entry to make the scripts believe t... | Sven Hesse |
2008-12-04 | Changing the GobEngine to use its dirty rects also for OSystem-copies, instea... | Sven Hesse |
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse... | Max Horn |
2008-07-14 | Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,... | Christopher Page |
2008-07-12 | Changed tricky variable access from pointers to a new class that minds endian... | Sven Hesse |
2008-07-10 | Removed unnecessary #inlcudes | Christopher Page |
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events instea... | Christopher Page |
2008-07-08 | GOB works with the new GMM implementation | Christopher Page |
2008-06-24 | Added main menu dialog files. Gob is now using the new _quit flag | Christopher Page |
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse |
2008-05-26 | More split screen fixes. | Sven Hesse |
2008-05-25 | Added a workaround for the nut rolling animation in the administration center... | Sven Hesse |
2008-05-17 | Changing the split stuff again, fixing several scrolling and hotspot-text rel... | Sven Hesse |