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path: root/engines/gob/inter_v2.cpp
AgeCommit message (Expand)Author
2009-08-13Suppress no longer needed Playtoons workaroundArnaud Boutonné
2009-08-10gob - Add a workaround for files (at least in Playtoons) that are tested on C...Arnaud Boutonné
2009-08-08Changed the scroll-handling to be more like the original. This fixes bug #283...Sven Hesse
2009-08-02Show a message if saving or loading a game fails.Sven Hesse
2009-07-18Adding a workaround for the guard house card game "game over" screen in WoodruffSven Hesse
2009-07-05Added an enum for the hotspot statesSven Hesse
2009-07-05Renaming the last occurences of "Collision" to "Hotspot"Sven Hesse
2009-07-05More state-related encapsulationSven Hesse
2009-07-05Moving the "Collision" stuff to Hotspots in hotspots.cpp/.hSven Hesse
2009-06-24Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...Sven Hesse
2009-06-23Added a method to query the number of variables needed by a ScriptSven Hesse
2009-06-22Renaming parse.h and parse.cpp to expression.h and expression.cppSven Hesse
2009-06-22Putting evalBoolResult() and evalExpr() into ScriptSven Hesse
2009-06-22Encapsulating script file accessSven Hesse
2009-06-22Adding DataIO::existData()Sven Hesse
2009-06-22Encapsulated access to _resultStrSven Hesse
2009-06-22Encapsulated access to Parse::_resultIntSven Hesse
2009-06-19Fixing The Last Dynasty again after the opcode dispatcher changesSven Hesse
2009-06-17Changed opcodeGob to be functor-basedSven Hesse
2009-06-17Changed opcodeFunc to be functor-basedSven Hesse
2009-06-17Changed opcodeDraw to be functor-basedSven Hesse
2009-06-15Renamed _inter_resStr to _resultStrSven Hesse
2009-06-15Renaming _inter_resVal to _resultIntSven Hesse
2009-06-15Moving _inter_resVal and _inter_resStr from Global to ParseSven Hesse
2009-06-15Renaming some variables in o1_assign() and o2_assign() to mirror the structur...Sven Hesse
2009-06-15Using the TYPE_ enum where applicableSven Hesse
2009-06-15Propagating variable name changesSven Hesse
2009-06-06Renamed the evaluateStore opcodes to assign, because that's what they areSven Hesse
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...Max Horn
2009-05-31Replacing NULL with 0, since that's normally the C++-waySven Hesse
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken a...Sven Hesse
2009-05-21Splitting a few helper functions out of gob.hSven Hesse
2009-03-19Adding detection and title music playback for Little Red Riding Hood (Amiga v...Sven Hesse
2009-03-05Fix for bug #2664460: Various SeekableReadStream::seek() implementations (as ...Max Horn
2008-12-18Note to self: Don't sleep-deprive and code, for it makes you daft as a broom ;)Sven Hesse
2008-12-18Preliminary save/load support for Urban RunnerSven Hesse
2008-12-15Script fix. Magnifier, Memory and Save/Load, while still not working correctl...Sven Hesse
2008-12-13Added a SaveLoad for Urban Runner with an entry to make the scripts believe t...Sven Hesse
2008-12-04Changing the GobEngine to use its dirty rects also for OSystem-copies, instea...Sven Hesse
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-07-14Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,...Christopher Page
2008-07-12Changed tricky variable access from pointers to a new class that minds endian...Sven Hesse
2008-07-10Removed unnecessary #inlcudesChristopher Page
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events instea...Christopher Page
2008-07-08GOB works with the new GMM implementationChristopher Page
2008-06-24Added main menu dialog files. Gob is now using the new _quit flagChristopher Page
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-26More split screen fixes.Sven Hesse
2008-05-25Added a workaround for the nut rolling animation in the administration center...Sven Hesse
2008-05-17Changing the split stuff again, fixing several scrolling and hotspot-text rel...Sven Hesse