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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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inter_v2.cpp
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Author
2006-07-09
Instead of drawing the mouse cursor as a sprite, let the backend handle it
Sven Hesse
2006-07-08
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
Sven Hesse
2006-06-29
- Renamed a few mult-variables to something more fitting
Sven Hesse
2006-06-12
Fixing loading of Scenery::_animations[] + small gob2 cleanup
Sven Hesse
2006-06-10
More stub-filling + small clean-up
Sven Hesse
2006-06-07
More goblin handling functions, now the deactivated goblin shows
Sven Hesse
2006-06-06
Two segfault and several coding style related fixes
Sven Hesse
2006-06-04
- Fixed endianness/signess issues
Sven Hesse
2006-06-01
- Fixed drawing of sprite-parts based texts
Sven Hesse
2006-05-31
- Removed usage of OSystem::quit(), added a _quitRequested variable
Sven Hesse
2006-05-29
- More GOB2 map conversions
Sven Hesse
2006-05-11
- Sound! Still a bit glitchy, though:
Sven Hesse
2006-05-01
- Stubbed goblinFunc(), it's completeley different; now it at least
Sven Hesse
2006-05-01
More stubs; GOB2 goes in-game for a second, then segfaults in the
Sven Hesse
2006-05-01
- More differences in Draw_v2::spriteOperation()
Sven Hesse
2006-04-18
- I misunderstood Draw::initBigSprite(); fixed
Sven Hesse
2006-04-14
- Seems like I forget a branch in Mult_v2::animate()
Sven Hesse
2006-04-13
Some more stubs and rearrangings
Sven Hesse
2006-04-13
- More stubs, the intro now works completely (with extreme graphical
Sven Hesse
2006-04-12
- Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy to
Sven Hesse
2006-02-24
Changed debug()s to debugC()s
Sven Hesse
2006-02-24
Adding GOB2's CD handling opcodes, the CD version of GOB2 now starts
Sven Hesse
2006-02-21
More GOB2 changes (Mult::loadMult()) + correcting some mistakes I made
Sven Hesse
2006-02-16
Updating more opcodes for Gob2
Sven Hesse
2006-02-11
Moved engines to the new engines/ directory
Max Horn