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path: root/engines/gob/inter_v6.cpp
AgeCommit message (Expand)Author
2011-01-30GOB: Fix Inter_v6::probe16bitMusic()Sven Hesse
2011-01-29GOB: Add Script::evalInt() and Script::evalString()Sven Hesse
2011-01-29GOB: Add GobEngine::isCurrentTot()Sven Hesse
2011-01-29GOB: Change _curTotFile and _totToLoad into Common::StringSven Hesse
2011-01-29GOB: Move OpcodeFunc's return flag into its parameterSven Hesse
2011-01-27GOB: Some Addy gameflow stubsSven Hesse
2011-01-25GOB: Add a workaround for taking the music sheet from Dr. Dramish's carSven Hesse
2011-01-24GOB: Wait for the exact moment of the video sound's endSven Hesse
2011-01-23GOB: Change the NOCD workaround for Urban Runner a bitSven Hesse
2011-01-22GOB: Only let one video with sound play at a timeSven Hesse
2011-01-22GOB: Hacking in multiple live videosSven Hesse
2011-01-22GOB: Or actually, *this* should be the correct loop flag handlingSven Hesse
2011-01-22GOB: Oops, -10 = close video, < -10 = loopingSven Hesse
2011-01-22GOB: Proper live video loopingSven Hesse
2011-01-22GOB: Extend the good-measure wait to all videos with soundSven Hesse
2011-01-22GOB: Actually, startFrame == -2 seems to be the only live video flagSven Hesse
2011-01-22GOB: Another (?) non-blocking video flagSven Hesse
2011-01-20GOB: Implement looping live videosSven Hesse
2011-01-20GOB: Decrease the number of debug warningsSven Hesse
2011-01-20GOB: Give sound-only videos 500 extra ms for good measureSven Hesse
2011-01-20GOB: Make blocking videos defaultSven Hesse
2011-01-20GOB: Urban: Fix missing visuals at Cemetary/LabSven Hesse
2011-01-20GOB: Use Surface::blit() in VideoPlayer::copyFrame()Sven Hesse
2011-01-19GOB: Implement "live" (non-blocking) videosSven Hesse
2011-01-16GOB: Allow true-color VMD cursorsSven Hesse
2010-10-31GOB: Clean up class DataIOSven Hesse
2010-10-15GOB: Remove the now useless helper.hSven Hesse
2010-10-15GOB: Remove strncpy0()Sven Hesse
2010-09-30GOB: Change all drawing to use class SurfaceSven Hesse
2010-09-30GOB: Remove dither stuff, commenting out most v6 drawingSven Hesse
2010-08-17GOB: Fix warnings about potentially uninitialized vars.Eugene Sandulenko
2010-08-08GOB: Fix playing of sound VMDs with a starting frame != 0Sven Hesse
2010-08-08GOB: Make o6_loadCursor use the new VideoPlayer interfaceSven Hesse
2010-08-08GOB: Make o6_playVmdOrMusic use the new VideoPlayer interfaceSven Hesse
2010-08-08VIDEO: Stub a VideoDecoder-like CoktelDecoderSven Hesse
2010-05-17Enforce conversion formatting on pointer casts in the DEV code.Johannes Schickel
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2009-09-15- Implement _pattern variableArnaud Boutonné
2009-08-27code formattingArnaud Boutonné
2009-08-27Playtoons - delayed bgstop only when frame == -9Arnaud Boutonné
2009-08-24Playtoons uses a variable space that exceeds 32767 bytes. Changing a few vari...Sven Hesse
2009-08-24Some modifications in o6_playVmdOrMusic: Less warnings in console Windows, an...Arnaud Boutonné
2009-08-08Changed the scroll-handling to be more like the original. This fixes bug #283...Sven Hesse
2009-07-05Added an enum for the hotspot statesSven Hesse
2009-07-05Renaming the last occurences of "Collision" to "Hotspot"Sven Hesse
2009-07-05More state-related encapsulationSven Hesse
2009-07-05Putting the Urban noCD check into Init_v6::initGame()Sven Hesse
2009-07-05Moving the "Collision" stuff to Hotspots in hotspots.cpp/.hSven Hesse
2009-07-05Added a Key and ShortKey enumSven Hesse
2009-06-24Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...Sven Hesse