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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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inter_v6.cpp
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Author
2011-01-30
GOB: Fix Inter_v6::probe16bitMusic()
Sven Hesse
2011-01-29
GOB: Add Script::evalInt() and Script::evalString()
Sven Hesse
2011-01-29
GOB: Add GobEngine::isCurrentTot()
Sven Hesse
2011-01-29
GOB: Change _curTotFile and _totToLoad into Common::String
Sven Hesse
2011-01-29
GOB: Move OpcodeFunc's return flag into its parameter
Sven Hesse
2011-01-27
GOB: Some Addy gameflow stubs
Sven Hesse
2011-01-25
GOB: Add a workaround for taking the music sheet from Dr. Dramish's car
Sven Hesse
2011-01-24
GOB: Wait for the exact moment of the video sound's end
Sven Hesse
2011-01-23
GOB: Change the NOCD workaround for Urban Runner a bit
Sven Hesse
2011-01-22
GOB: Only let one video with sound play at a time
Sven Hesse
2011-01-22
GOB: Hacking in multiple live videos
Sven Hesse
2011-01-22
GOB: Or actually, *this* should be the correct loop flag handling
Sven Hesse
2011-01-22
GOB: Oops, -10 = close video, < -10 = looping
Sven Hesse
2011-01-22
GOB: Proper live video looping
Sven Hesse
2011-01-22
GOB: Extend the good-measure wait to all videos with sound
Sven Hesse
2011-01-22
GOB: Actually, startFrame == -2 seems to be the only live video flag
Sven Hesse
2011-01-22
GOB: Another (?) non-blocking video flag
Sven Hesse
2011-01-20
GOB: Implement looping live videos
Sven Hesse
2011-01-20
GOB: Decrease the number of debug warnings
Sven Hesse
2011-01-20
GOB: Give sound-only videos 500 extra ms for good measure
Sven Hesse
2011-01-20
GOB: Make blocking videos default
Sven Hesse
2011-01-20
GOB: Urban: Fix missing visuals at Cemetary/Lab
Sven Hesse
2011-01-20
GOB: Use Surface::blit() in VideoPlayer::copyFrame()
Sven Hesse
2011-01-19
GOB: Implement "live" (non-blocking) videos
Sven Hesse
2011-01-16
GOB: Allow true-color VMD cursors
Sven Hesse
2010-10-31
GOB: Clean up class DataIO
Sven Hesse
2010-10-15
GOB: Remove the now useless helper.h
Sven Hesse
2010-10-15
GOB: Remove strncpy0()
Sven Hesse
2010-09-30
GOB: Change all drawing to use class Surface
Sven Hesse
2010-09-30
GOB: Remove dither stuff, commenting out most v6 drawing
Sven Hesse
2010-08-17
GOB: Fix warnings about potentially uninitialized vars.
Eugene Sandulenko
2010-08-08
GOB: Fix playing of sound VMDs with a starting frame != 0
Sven Hesse
2010-08-08
GOB: Make o6_loadCursor use the new VideoPlayer interface
Sven Hesse
2010-08-08
GOB: Make o6_playVmdOrMusic use the new VideoPlayer interface
Sven Hesse
2010-08-08
VIDEO: Stub a VideoDecoder-like CoktelDecoder
Sven Hesse
2010-05-17
Enforce conversion formatting on pointer casts in the DEV code.
Johannes Schickel
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2009-09-15
- Implement _pattern variable
Arnaud Boutonné
2009-08-27
code formatting
Arnaud Boutonné
2009-08-27
Playtoons - delayed bgstop only when frame == -9
Arnaud Boutonné
2009-08-24
Playtoons uses a variable space that exceeds 32767 bytes. Changing a few vari...
Sven Hesse
2009-08-24
Some modifications in o6_playVmdOrMusic: Less warnings in console Windows, an...
Arnaud Boutonné
2009-08-08
Changed the scroll-handling to be more like the original. This fixes bug #283...
Sven Hesse
2009-07-05
Added an enum for the hotspot states
Sven Hesse
2009-07-05
Renaming the last occurences of "Collision" to "Hotspot"
Sven Hesse
2009-07-05
More state-related encapsulation
Sven Hesse
2009-07-05
Putting the Urban noCD check into Init_v6::initGame()
Sven Hesse
2009-07-05
Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h
Sven Hesse
2009-07-05
Added a Key and ShortKey enum
Sven Hesse
2009-06-24
Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...
Sven Hesse
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