Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-24 | Merging Map_v4 into Map_v2 | Sven Hesse | |
svn-id: r42716 | |||
2009-06-24 | Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ↵ | Sven Hesse | |
class svn-id: r41839 | |||
2009-06-22 | Encapsulating script file access | Sven Hesse | |
svn-id: r41753 | |||
2009-05-31 | - A new save system for the GobEngine, one that is not fundamentally broken ↵ | Sven Hesse | |
and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system - Removed the now superfluous variables sizes svn-id: r41056 | |||
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse | |
This should make Woodruff playable on big-endian systems. svn-id: r32352 | |||
2008-05-27 | Fixed an endian-related issue, making Woodruff controlable on big-endian ↵ | Sven Hesse | |
machines. It still breaks when switching screens and object videos are mispositioned, though. svn-id: r32310 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-08-13 | Woodruff is now controllable | Sven Hesse | |
svn-id: r28591 |