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path: root/engines/gob/minigames/geisha/penetration.h
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2014-02-18GOB: Make GPL headers consistent in themselves.Johannes Schickel
2012-06-08GOB: Implement shooting in PenetrationSven Hesse
2012-06-08GOB: Rewrite "pathfinding" and implement moving enemiesSven Hesse
2012-06-07GOB: Hook up the Penetration minigame in the cheaterSven Hesse
2012-06-07GOB: Better controls in Geisha's PenetrationSven Hesse
2012-06-06GOB: Draw info texts in PenetrationSven Hesse
2012-06-06GOB: Set Penetration floor palettes and fade in/outSven Hesse
2012-06-06GOB: Implement exiting floorsSven Hesse
2012-06-06GOB: Clean up the Penetration map handling a bitSven Hesse
2012-06-06GOB: Implement Penetration submarine shooting and dyingSven Hesse
2012-06-05GOB: Implement health gain/loss for mouthsSven Hesse
2012-06-05GOB: Play sounds for mouths and shields in PenetrationSven Hesse
2012-06-05GOB: Animate mouths in Geisha's PenetrationSven Hesse
2012-06-03GOB: Consume shields in PenetrationSven Hesse
2012-06-03GOB: Limit Penetration movement to walkable tilesSven Hesse
2012-06-03GOB: Display the Penetration submarineSven Hesse
2012-06-03GOB: Draw the Penetration map and do basic movementSven Hesse
2012-06-03GOB: Draw the map in a separate surfaceSven Hesse
2012-06-02GOB: Draw the shield and health meters in PenetrationSven Hesse
2012-06-02GOB: Add animation handling frame to PenetrationSven Hesse
2012-06-02GOB: Correctly name the Penetration script variablesSven Hesse
2011-09-03GOB: Stub classes for Geisha's Diving and Penetration minigamesSven Hesse