Age | Commit message (Expand) | Author |
2014-03-16 | GOB: Remove the last remnants of Draw::_vgaSmallPalette | Sven Hesse |
2014-02-18 | GOB: Make GPL headers consistent in themselves. | Johannes Schickel |
2012-07-30 | GOB: Move drawString into Font | Sven Hesse |
2012-07-30 | GOB: Keep the mouse responsive while waiting for the frame to end | Sven Hesse |
2012-06-14 | GOB: Fix an uninitialised value in Geisha's Penetration | Sven Hesse |
2012-06-11 | GOB: Fix an AmigaOS compile error | Sven Hesse |
2012-06-08 | GOB: Implement shooting in Penetration | Sven Hesse |
2012-06-08 | GOB: Rewrite "pathfinding" and implement moving enemies | Sven Hesse |
2012-06-07 | GOB: Hook up the Penetration minigame in the cheater | Sven Hesse |
2012-06-07 | GOB: Handle Penetration shooting animations more cleverly | Sven Hesse |
2012-06-07 | GOB: Better controls in Geisha's Penetration | Sven Hesse |
2012-06-06 | GOB: Add the original broken German as comments | Sven Hesse |
2012-06-06 | GOB: Draw info texts in Penetration | Sven Hesse |
2012-06-06 | GOB: Set Penetration floor palettes and fade in/out | Sven Hesse |
2012-06-06 | GOB: Implement exiting floors | Sven Hesse |
2012-06-06 | GOB: Clean up the Penetration map handling a bit | Sven Hesse |
2012-06-06 | GOB: Implement Penetration submarine shooting and dying | Sven Hesse |
2012-06-06 | GOB: const correctness | Sven Hesse |
2012-06-05 | GOB: Implement health gain/loss for mouths | Sven Hesse |
2012-06-05 | GOB: Play sounds for mouths and shields in Penetration | Sven Hesse |
2012-06-05 | GOB: Animate mouths in Geisha's Penetration | Sven Hesse |
2012-06-03 | GOB: Fix invalid reads in Geisha's minigames | Sven Hesse |
2012-06-03 | GOB: Consume shields in Penetration | Sven Hesse |
2012-06-03 | GOB: Limit Penetration movement to walkable tiles | Sven Hesse |
2012-06-03 | GOB: Display the Penetration submarine | Sven Hesse |
2012-06-03 | GOB: Draw the Penetration map and do basic movement | Sven Hesse |
2012-06-03 | GOB: Draw the map in a separate surface | Sven Hesse |
2012-06-02 | GOB: Draw the shield and health meters in Penetration | Sven Hesse |
2012-06-02 | GOB: Add animation handling frame to Penetration | Sven Hesse |
2012-06-02 | GOB: Correctly name the Penetration script variables | Sven Hesse |
2012-02-22 | GOB: Fix type conversion warning | Max Horn |
2012-01-29 | GOB: Fix a segfault | Sven Hesse |
2012-01-29 | GOB: Add a cheat debug command | Sven Hesse |
2012-01-28 | GOB: Pick the pearl at the right frame of the animation | Sven Hesse |
2012-01-28 | GOB: Minor cleanup | Sven Hesse |
2012-01-28 | GOB: Play the lungs animation when breathing | Sven Hesse |
2012-01-28 | GOB: Don't play a hurt animation right before Oko dies | Sven Hesse |
2012-01-28 | GOB: Fade the Diving minigame in | Sven Hesse |
2012-01-28 | GOB: End the Diving minigame when Oko is dead | Sven Hesse |
2012-01-28 | GOB: Explicitely set the Diving palette | Sven Hesse |
2012-01-28 | GOB: Oko gets hurt by fish and dies if health == 0 | Sven Hesse |
2012-01-28 | GOB: If there's no air left, Oko dies | Sven Hesse |
2012-01-28 | GOB: Air gets used up and is refilled by breathing | Sven Hesse |
2012-01-28 | GOB: Add the air and health meters in Geisha's Diving minigame | Sven Hesse |
2012-01-27 | GOB: Play the correct animation when Oko's picking up pearls | Sven Hesse |
2012-01-27 | GOB: Picking up pearls | Sven Hesse |
2012-01-27 | GOB: Play Oko's breathing sound | Sven Hesse |
2012-01-27 | GOB: Add a controlable Oko to Geisha's Diving minigame | Sven Hesse |
2012-01-26 | GOB: Add pearls scrolling by on the ocean floor | Sven Hesse |
2012-01-26 | GOB: Add the background plants in Geisha's Diving minigame | Sven Hesse |