Age | Commit message (Expand) | Author |
2009-07-07 | - Separate Playtoons gametypes from in GobEngine::initGameParts() | Arnaud Boutonné |
2009-07-05 | Removing the now unneeded Game_v* classes | Sven Hesse |
2009-07-05 | Putting the Urban noCD check into Init_v6::initGame() | Sven Hesse |
2009-07-05 | Removing the now empty Game_Fascination class | Sven Hesse |
2009-07-05 | Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h | Sven Hesse |
2009-06-24 | Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ... | Sven Hesse |
2009-06-23 | Putting basic TOT handling into its own class | Sven Hesse |
2009-06-22 | Renaming parse.h and parse.cpp to expression.h and expression.cpp | Sven Hesse |
2009-06-22 | Pushing script.o down | Sven Hesse |
2009-06-22 | Encapsulating script file access | Sven Hesse |
2009-06-07 | Dropping the v1 parser functions in favour of the extended v2 ones | Sven Hesse |
2009-05-31 | - A new save system for the GobEngine, one that is not fundamentally broken a... | Sven Hesse |
2009-05-20 | Moving CoktelVideo (IMD/VMD) and the Indeo3 code (needed for Urban Runner's V... | Sven Hesse |
2009-04-29 | Moving the demo-related stuff into a demos-subdirectory | Sven Hesse |
2009-04-29 | Fix build | Sven Hesse |
2009-04-24 | Added supported for BAT-based non-interactive demos, namely the Inca2 one | Sven Hesse |
2009-04-24 | Added support for SCN-based non-interactive demos | Sven Hesse |
2009-04-21 | Patch #2725859 : Added some MD5 to the gob engine, modified the way the first... | Arnaud Boutonné |
2009-03-19 | Adding simple support for protracker playback | Sven Hesse |
2008-12-13 | Modified collision init functions for Urban Runner | Sven Hesse |
2008-12-13 | Added a SaveLoad for Urban Runner with an entry to make the scripts believe t... | Sven Hesse |
2008-12-09 | Experimental support for VMD frames encoded in Indeo 3 (Indeo 3 decoder close... | Sven Hesse |
2008-09-02 | Urban Runner stubs | Sven Hesse |
2008-08-30 | Added some The Last Dynasty stubs | Sven Hesse |
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse |
2008-05-10 | Restructured saving/loading and added a stub for Woodruff | Sven Hesse |
2008-05-08 | Implemented the background "music" / atmospheric sounds in Woodruff | Sven Hesse |
2008-05-08 | Split off the actual mixing part of SoundBlaster | Sven Hesse |
2008-05-08 | Restructured sound code | Sven Hesse |
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat |
2008-04-27 | Implemented support for VMDs substituting object animations. | Sven Hesse |
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat |
2007-08-13 | Woodruff is now controllable | Sven Hesse |
2007-07-30 | Restructured and cleaned-up IMD playing | Sven Hesse |
2007-07-25 | Renamed Inter_Woodruff to Inter_v4 | Sven Hesse |
2007-07-25 | - Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18) | Sven Hesse |
2007-04-16 | Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless | Sven Hesse |
2007-04-08 | Restructured saving/loading. Should work for Gob3 now, too... | Sven Hesse |
2007-04-06 | Some Gob3 fixes: | Sven Hesse |
2007-04-05 | - Minor cleanup | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2007-02-04 | - Plugged some leaks and fixed some memory errors | Sven Hesse |
2007-01-30 | Moved Gob engine to AdvancedDetector. | Eugene Sandulenko |
2006-06-24 | * Renamed config.mak to config.mk | Max Horn |
2006-05-29 | - More GOB2 map conversions | Sven Hesse |
2006-05-11 | - Sound! Still a bit glitchy, though: | Sven Hesse |
2006-05-01 | - More differences in Draw_v2::spriteOperation() | Sven Hesse |
2006-04-18 | - I misunderstood Draw::initBigSprite(); fixed | Sven Hesse |
2006-04-13 | - More stubs, the intro now works completely (with extreme graphical | Sven Hesse |
2006-02-21 | More GOB2 changes (Mult::loadMult()) + correcting some mistakes I made | Sven Hesse |