index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
gob
/
module.mk
Age
Commit message (
Expand
)
Author
2009-06-07
Dropping the v1 parser functions in favour of the extended v2 ones
Sven Hesse
2009-05-31
- A new save system for the GobEngine, one that is not fundamentally broken a...
Sven Hesse
2009-05-20
Moving CoktelVideo (IMD/VMD) and the Indeo3 code (needed for Urban Runner's V...
Sven Hesse
2009-04-29
Moving the demo-related stuff into a demos-subdirectory
Sven Hesse
2009-04-29
Fix build
Sven Hesse
2009-04-24
Added supported for BAT-based non-interactive demos, namely the Inca2 one
Sven Hesse
2009-04-24
Added support for SCN-based non-interactive demos
Sven Hesse
2009-04-21
Patch #2725859 : Added some MD5 to the gob engine, modified the way the first...
Arnaud Boutonné
2009-03-19
Adding simple support for protracker playback
Sven Hesse
2008-12-13
Modified collision init functions for Urban Runner
Sven Hesse
2008-12-13
Added a SaveLoad for Urban Runner with an entry to make the scripts believe t...
Sven Hesse
2008-12-09
Experimental support for VMD frames encoded in Indeo 3 (Indeo 3 decoder close...
Sven Hesse
2008-09-02
Urban Runner stubs
Sven Hesse
2008-08-30
Added some The Last Dynasty stubs
Sven Hesse
2008-05-28
Script variables are now always stored in the game version's native endianess.
Sven Hesse
2008-05-10
Restructured saving/loading and added a stub for Woodruff
Sven Hesse
2008-05-08
Implemented the background "music" / atmospheric sounds in Woodruff
Sven Hesse
2008-05-08
Split off the actual mixing part of SoundBlaster
Sven Hesse
2008-05-08
Restructured sound code
Sven Hesse
2008-05-06
Allow static and dynamic plugins to be used at the same time
Jordi Vilalta Prat
2008-04-27
Implemented support for VMDs substituting object animations.
Sven Hesse
2008-01-27
Removed trailing spaces.
Jordi Vilalta Prat
2007-08-13
Woodruff is now controllable
Sven Hesse
2007-07-30
Restructured and cleaned-up IMD playing
Sven Hesse
2007-07-25
Renamed Inter_Woodruff to Inter_v4
Sven Hesse
2007-07-25
- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)
Sven Hesse
2007-04-16
Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless
Sven Hesse
2007-04-08
Restructured saving/loading. Should work for Gob3 now, too...
Sven Hesse
2007-04-06
Some Gob3 fixes:
Sven Hesse
2007-04-05
- Minor cleanup
Sven Hesse
2007-03-20
Major clean-up, including:
Sven Hesse
2007-02-04
- Plugged some leaks and fixed some memory errors
Sven Hesse
2007-01-30
Moved Gob engine to AdvancedDetector.
Eugene Sandulenko
2006-06-24
* Renamed config.mak to config.mk
Max Horn
2006-05-29
- More GOB2 map conversions
Sven Hesse
2006-05-11
- Sound! Still a bit glitchy, though:
Sven Hesse
2006-05-01
- More differences in Draw_v2::spriteOperation()
Sven Hesse
2006-04-18
- I misunderstood Draw::initBigSprite(); fixed
Sven Hesse
2006-04-13
- More stubs, the intro now works completely (with extreme graphical
Sven Hesse
2006-02-21
More GOB2 changes (Mult::loadMult()) + correcting some mistakes I made
Sven Hesse
2006-02-12
Reduced data duplication in module.mk files; added module.mk files for null a...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn