Age | Commit message (Expand) | Author |
2008-12-13 | Modified collision init functions for Urban Runner | Sven Hesse |
2008-12-13 | Added a SaveLoad for Urban Runner with an entry to make the scripts believe t... | Sven Hesse |
2008-12-09 | Experimental support for VMD frames encoded in Indeo 3 (Indeo 3 decoder close... | Sven Hesse |
2008-09-02 | Urban Runner stubs | Sven Hesse |
2008-08-30 | Added some The Last Dynasty stubs | Sven Hesse |
2008-05-28 | Script variables are now always stored in the game version's native endianess. | Sven Hesse |
2008-05-10 | Restructured saving/loading and added a stub for Woodruff | Sven Hesse |
2008-05-08 | Implemented the background "music" / atmospheric sounds in Woodruff | Sven Hesse |
2008-05-08 | Split off the actual mixing part of SoundBlaster | Sven Hesse |
2008-05-08 | Restructured sound code | Sven Hesse |
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat |
2008-04-27 | Implemented support for VMDs substituting object animations. | Sven Hesse |
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat |
2007-08-13 | Woodruff is now controllable | Sven Hesse |
2007-07-30 | Restructured and cleaned-up IMD playing | Sven Hesse |
2007-07-25 | Renamed Inter_Woodruff to Inter_v4 | Sven Hesse |
2007-07-25 | - Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18) | Sven Hesse |
2007-04-16 | Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardless | Sven Hesse |
2007-04-08 | Restructured saving/loading. Should work for Gob3 now, too... | Sven Hesse |
2007-04-06 | Some Gob3 fixes: | Sven Hesse |
2007-04-05 | - Minor cleanup | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2007-02-04 | - Plugged some leaks and fixed some memory errors | Sven Hesse |
2007-01-30 | Moved Gob engine to AdvancedDetector. | Eugene Sandulenko |
2006-06-24 | * Renamed config.mak to config.mk | Max Horn |
2006-05-29 | - More GOB2 map conversions | Sven Hesse |
2006-05-11 | - Sound! Still a bit glitchy, though: | Sven Hesse |
2006-05-01 | - More differences in Draw_v2::spriteOperation() | Sven Hesse |
2006-04-18 | - I misunderstood Draw::initBigSprite(); fixed | Sven Hesse |
2006-04-13 | - More stubs, the intro now works completely (with extreme graphical | Sven Hesse |
2006-02-21 | More GOB2 changes (Mult::loadMult()) + correcting some mistakes I made | Sven Hesse |
2006-02-12 | Reduced data duplication in module.mk files; added module.mk files for null a... | Max Horn |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |