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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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module.mk
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2012-07-30
GOB: Implement GCT drawing
Sven Hesse
2012-07-30
GOB: Implement parts of the Stork section in Once Upon A Time
Sven Hesse
2012-07-30
GOB: Add a simple class for PreGob TXT files
Sven Hesse
2012-07-30
GOB: Move the background saving into its own class BackBuffer
Sven Hesse
2012-07-30
GOB: Add PreGob stubs for the Once Upon A Time games
Sven Hesse
2012-06-22
GOB: Reorganize the detection tables
Sven Hesse
2012-06-16
GOB: Add a SaveLoad class for AJ's World
Sven Hesse
2012-06-15
GOB: Add class Inter_LittleRed
Sven Hesse
2012-06-11
GOB: Rewrite the AdLib players
Sven Hesse
2012-06-06
GOB: Implement Penetration submarine shooting and dying
Sven Hesse
2012-06-05
GOB: Animate mouths in Geisha's Penetration
Sven Hesse
2012-03-11
GOB: Add a class for CMP sprites with RXY coordinates
Sven Hesse
2012-01-29
GOB: Add a cheat debug command
Sven Hesse
2012-01-28
GOB: Add the air and health meters in Geisha's Diving minigame
Sven Hesse
2012-01-27
GOB: Add a controlable Oko to Geisha's Diving minigame
Sven Hesse
2011-09-03
GOB: Stub classes for Geisha's Diving and Penetration minigames
Sven Hesse
2011-09-03
GOB: Add class Geisha::EvilFish
Sven Hesse
2011-09-03
GOB: Add class ANIObject
Sven Hesse
2011-09-03
GOB: Add class ANIFile
Sven Hesse
2011-09-03
GOB: Add class DECFile
Sven Hesse
2011-09-03
GOB: Add class RXYFile
Sven Hesse
2011-08-29
GOB: Implement saving/loading for Geisha
Sven Hesse
2011-08-26
GOB: Fix the Geisha cursor
Sven Hesse
2011-08-26
GOB: Add inter_geisha.cpp and implement oGeisha_loadSound
Sven Hesse
2011-02-04
GOB: Add the "envir" directory to the search path for Adibou
Sven Hesse
2011-01-31
GOB: Add support for dBase III files
Sven Hesse
2011-01-25
GOB: Add a small manager for INI configs
Sven Hesse
2011-01-25
GOB Add save stubs for Addy Junior
Sven Hesse
2011-01-25
GOB: Adding stubs for Addy
Sven Hesse
2011-01-21
GOB: Remove the now useless SaveConverter_v6
Sven Hesse
2011-01-18
GOB: Give Inca2 its own SaveLoad class
Sven Hesse
2011-01-18
GOB: Give Inca2 its own Inter class
Sven Hesse
2010-10-13
GOB: Add Debug Console.
David Turner
2010-09-30
GOB: Remove the now useless VGAVideoDriver
Sven Hesse
2010-09-30
GOB: Add a new class Surface
Sven Hesse
2010-08-17
Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV ...
Arnaud Boutonné
2010-02-03
Implementing saving/loading for Fascination. Tested in the DOS floppy version...
Sven Hesse
2009-09-15
- Implement _pattern variable
Arnaud Boutonné
2009-08-13
- Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround ...
Arnaud Boutonné
2009-07-25
Moved the decision whether subtitles should be displayed, so that the broken ...
Sven Hesse
2009-07-24
Merging Map_v4 into Map_v2
Sven Hesse
2009-07-07
- Separate Playtoons gametypes from in GobEngine::initGameParts()
Arnaud Boutonné
2009-07-05
Removing the now unneeded Game_v* classes
Sven Hesse
2009-07-05
Putting the Urban noCD check into Init_v6::initGame()
Sven Hesse
2009-07-05
Removing the now empty Game_Fascination class
Sven Hesse
2009-07-05
Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h
Sven Hesse
2009-06-24
Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...
Sven Hesse
2009-06-23
Putting basic TOT handling into its own class
Sven Hesse
2009-06-22
Renaming parse.h and parse.cpp to expression.h and expression.cpp
Sven Hesse
2009-06-22
Pushing script.o down
Sven Hesse
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