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path: root/engines/gob/module.mk
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2009-07-25Moved the decision whether subtitles should be displayed, so that the broken ...Sven Hesse
2009-07-24Merging Map_v4 into Map_v2Sven Hesse
2009-07-07- Separate Playtoons gametypes from in GobEngine::initGameParts()Arnaud Boutonné
2009-07-05Removing the now unneeded Game_v* classesSven Hesse
2009-07-05Putting the Urban noCD check into Init_v6::initGame()Sven Hesse
2009-07-05Removing the now empty Game_Fascination classSven Hesse
2009-07-05Moving the "Collision" stuff to Hotspots in hotspots.cpp/.hSven Hesse
2009-06-24Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...Sven Hesse
2009-06-23Putting basic TOT handling into its own classSven Hesse
2009-06-22Renaming parse.h and parse.cpp to expression.h and expression.cppSven Hesse
2009-06-22Pushing script.o downSven Hesse
2009-06-22Encapsulating script file accessSven Hesse
2009-06-07Dropping the v1 parser functions in favour of the extended v2 onesSven Hesse
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken a...Sven Hesse
2009-05-20Moving CoktelVideo (IMD/VMD) and the Indeo3 code (needed for Urban Runner's V...Sven Hesse
2009-04-29Moving the demo-related stuff into a demos-subdirectorySven Hesse
2009-04-29Fix buildSven Hesse
2009-04-24Added supported for BAT-based non-interactive demos, namely the Inca2 oneSven Hesse
2009-04-24Added support for SCN-based non-interactive demosSven Hesse
2009-04-21Patch #2725859 : Added some MD5 to the gob engine, modified the way the first...Arnaud Boutonné
2009-03-19Adding simple support for protracker playbackSven Hesse
2008-12-13Modified collision init functions for Urban RunnerSven Hesse
2008-12-13Added a SaveLoad for Urban Runner with an entry to make the scripts believe t...Sven Hesse
2008-12-09Experimental support for VMD frames encoded in Indeo 3 (Indeo 3 decoder close...Sven Hesse
2008-09-02Urban Runner stubsSven Hesse
2008-08-30Added some The Last Dynasty stubsSven Hesse
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-10Restructured saving/loading and added a stub for WoodruffSven Hesse
2008-05-08Implemented the background "music" / atmospheric sounds in WoodruffSven Hesse
2008-05-08Split off the actual mixing part of SoundBlasterSven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2007-08-13Woodruff is now controllableSven Hesse
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
2007-07-25Renamed Inter_Woodruff to Inter_v4Sven Hesse
2007-07-25- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)Sven Hesse
2007-04-16Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardlessSven Hesse
2007-04-08Restructured saving/loading. Should work for Gob3 now, too...Sven Hesse
2007-04-06Some Gob3 fixes:Sven Hesse
2007-04-05- Minor cleanupSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
2007-01-30Moved Gob engine to AdvancedDetector.Eugene Sandulenko
2006-06-24* Renamed config.mak to config.mkMax Horn
2006-05-29- More GOB2 map conversionsSven Hesse
2006-05-11- Sound! Still a bit glitchy, though:Sven Hesse
2006-05-01- More differences in Draw_v2::spriteOperation()Sven Hesse
2006-04-18- I misunderstood Draw::initBigSprite(); fixedSven Hesse