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2012-07-30GOB: Implement the parents section in Once Upon A TimeSven Hesse
2012-07-30GOB: Implement the proper Once Upon A Time title sequenceSven Hesse
2012-07-30GOB: Add a class handling simple SEQ filesSven Hesse
2012-07-30GOB: Add the walking child in the character generatorSven Hesse
2012-07-30GOB: Implement GCT drawingSven Hesse
2012-07-30GOB: Implement parts of the Stork section in Once Upon A TimeSven Hesse
2012-07-30GOB: Add a simple class for PreGob TXT filesSven Hesse
2012-07-30GOB: Move the background saving into its own class BackBufferSven Hesse
2012-07-30GOB: Add PreGob stubs for the Once Upon A Time gamesSven Hesse
2012-06-22GOB: Reorganize the detection tablesSven Hesse
2012-06-16GOB: Add a SaveLoad class for AJ's WorldSven Hesse
2012-06-15GOB: Add class Inter_LittleRedSven Hesse
2012-06-11GOB: Rewrite the AdLib playersSven Hesse
2012-06-06GOB: Implement Penetration submarine shooting and dyingSven Hesse
2012-06-05GOB: Animate mouths in Geisha's PenetrationSven Hesse
2012-03-11GOB: Add a class for CMP sprites with RXY coordinatesSven Hesse
2012-01-29GOB: Add a cheat debug commandSven Hesse
2012-01-28GOB: Add the air and health meters in Geisha's Diving minigameSven Hesse
2012-01-27GOB: Add a controlable Oko to Geisha's Diving minigameSven Hesse
2011-09-03GOB: Stub classes for Geisha's Diving and Penetration minigamesSven Hesse
2011-09-03GOB: Add class Geisha::EvilFishSven Hesse
2011-09-03GOB: Add class ANIObjectSven Hesse
2011-09-03GOB: Add class ANIFileSven Hesse
2011-09-03GOB: Add class DECFileSven Hesse
2011-09-03GOB: Add class RXYFileSven Hesse
2011-08-29GOB: Implement saving/loading for GeishaSven Hesse
2011-08-26GOB: Fix the Geisha cursorSven Hesse
2011-08-26GOB: Add inter_geisha.cpp and implement oGeisha_loadSoundSven Hesse
2011-02-04GOB: Add the "envir" directory to the search path for AdibouSven Hesse
2011-01-31GOB: Add support for dBase III filesSven Hesse
2011-01-25GOB: Add a small manager for INI configsSven Hesse
2011-01-25GOB Add save stubs for Addy JuniorSven Hesse
2011-01-25GOB: Adding stubs for AddySven Hesse
2011-01-21GOB: Remove the now useless SaveConverter_v6Sven Hesse
2011-01-18GOB: Give Inca2 its own SaveLoad classSven Hesse
2011-01-18GOB: Give Inca2 its own Inter classSven Hesse
2010-10-13GOB: Add Debug Console.David Turner
2010-09-30GOB: Remove the now useless VGAVideoDriverSven Hesse
2010-09-30GOB: Add a new class SurfaceSven Hesse
2010-08-17Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV ...Arnaud Boutonné
2010-02-03Implementing saving/loading for Fascination. Tested in the DOS floppy version...Sven Hesse
2009-09-15- Implement _pattern variableArnaud Boutonné
2009-08-13- Add a specific OPCODEFUNC checkData to avoid having a Playtoons workaround ...Arnaud Boutonné
2009-07-25Moved the decision whether subtitles should be displayed, so that the broken ...Sven Hesse
2009-07-24Merging Map_v4 into Map_v2Sven Hesse
2009-07-07- Separate Playtoons gametypes from in GobEngine::initGameParts()Arnaud Boutonné
2009-07-05Removing the now unneeded Game_v* classesSven Hesse
2009-07-05Putting the Urban noCD check into Init_v6::initGame()Sven Hesse
2009-07-05Removing the now empty Game_Fascination classSven Hesse
2009-07-05Moving the "Collision" stuff to Hotspots in hotspots.cpp/.hSven Hesse