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path: root/engines/gob/mult_v2.cpp
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2008-08-15Fixing a segfault in the Bargon Attack menuSven Hesse
svn-id: r33896
2008-07-12Changed tricky variable access from pointers to a new class that minds ↵Sven Hesse
endianess. This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems). svn-id: r33014
2008-05-18Fixing the "meteor fragment and bluxtre pulp not drawn"-glitch by not ↵Sven Hesse
closing the object video right when it finished playing through svn-id: r32172
2008-05-17Fixing the "object videos not minding drawing order / limits" glitch in WoodruffSven Hesse
svn-id: r32146
2008-05-13Implemented support for object videos with more than 256 frames, this fixes ↵Sven Hesse
a lockup when entering the bar svn-id: r32087
2008-05-08Restructured sound codeSven Hesse
svn-id: r31937
2008-05-07Sound in object videos works now, tooSven Hesse
svn-id: r31916
2008-05-07Draw order related fixes.Sven Hesse
This also (finally) fixes the Gob3 draw order glitch (for real, this time) svn-id: r31915
2008-05-03Correct o2_initScreen() for Woodruff (screen positioning, clipping and ↵Sven Hesse
cursor limiting) svn-id: r31846
2008-04-30Changed signess of some drawing order related vars, fixing a drawing glitch ↵Sven Hesse
in Gob3 svn-id: r31792
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
Still far from being complete (and correct), but it's a start... - Only VMD "command" -3 is followed - Not all animation types are working - Timing is still off in most cases - Offsets are generally OK, but not always - No sound yet - Shouldn't segfault randomly, but I'm not entirely sure ;) svn-id: r31750
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-08-08(Finally) fixed the turning around counterclockwise in Lost in Time.Sven Hesse
svn-id: r28488
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
svn-id: r28327
2007-07-24Fixing bug #1749688 ("GOB3: Objects Disappear")Sven Hesse
svn-id: r28181
2007-06-09Fixing scrolling issue in "IDOL"-screen (bug #1734007)Sven Hesse
svn-id: r27248
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-30- Added a workaround for bug #1705338 (Seg fault when trying to switch ↵Sven Hesse
screen in music land) which is actually a script bug. - Fixed the scrolling bug (#1709574) (the mouse cursor is still shown, that's an instance of the global cursor visibility issue) svn-id: r27010
2007-04-21Some more small fixes. Gob3 is completable now :)Sven Hesse
svn-id: r26556
2007-04-05This should fix bug #1694830Sven Hesse
svn-id: r26382
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
svn-id: r26369
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should ↵Sven Hesse
work better now - Replaced strcpy with strncpy where appropriate - Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230 svn-id: r26327
2007-03-29Fixing curly bracket styleSven Hesse
svn-id: r26326
2007-03-29Formatting (Take that, LordHoto! ;P)Sven Hesse
svn-id: r26324
2007-03-20Major clean-up, including:Sven Hesse
- Cutting down the code-dup - Plucking leaks - Removing dead/unused code - Properly naming "word_2342F"-style variables and functions (removing the warnings alongside) - Fleshing out the "stubby" functions - Moving functions and variables to more appropriate/logical places - Re-ordering functions and variables - Re-structuring functions - Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up) - Formatting - Getting rid off the classes "Anim", "Pack" and "Timer", along with their files svn-id: r26252
2007-03-04- Some minor fixesSven Hesse
- Added the Gob2 Mac version fac76 reported in bug #1673397 svn-id: r25977
2007-02-17- Added a warning when o1_checkData()/o2_checkData() can't find the file ↵Sven Hesse
it's supposed to check - Fixed the actor drawn over the background glitch in Bargon Attack - Plugged some leaks svn-id: r25651
2007-02-06Implemented vertical scrollingSven Hesse
svn-id: r25401
2007-02-05- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, ↵Sven Hesse
Mult::_multData2 and some of the loose variables in Mult - Added some missing MD5s/game versions (#1652352) svn-id: r25393
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
- Fixed the cursor animation loops in Ween and Bargon - Added Draw_Bargon + Inter_Bargon - Implemented Bargon Attack's hardcoded intro parts svn-id: r25387
2007-02-01- Fixed the palette animationsSven Hesse
- Changed waitRetrace() to take some time, because the scrolling speed is tuned to the retrace delays svn-id: r25319
2007-01-31- Correctly setting of Snd::_playingSoundSven Hesse
- Implemented sound fading in/out - o2_stub0x81 -> o2_scroll svn-id: r25307
2007-01-30- Changed _soundFlags and implemented "compositions"Sven Hesse
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions - Some clean-up svn-id: r25292
2007-01-29- Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)Sven Hesse
- Implemented wide surfaces + scrolling - Some clean-up svn-id: r25253
2007-01-25- Some clean-upSven Hesse
- Fixed sound playing and looping - Changed Paula to use non-absolute panning, defaulting to 0.25/0.75 and 0.75/0.25, as per madmoose's suggestion - Prepared/Cleaned-up Paula and Infogrames for the move to sound/mods/ svn-id: r25189
2007-01-13Rename special debug levels to conform our suggested naming scheme.Eugene Sandulenko
svn-id: r25073
2006-12-17Fixed a walking animations related mistakeSven Hesse
svn-id: r24867
2006-11-27- Properly implemented o2_getCDTrackPos()Sven Hesse
- Each save has now its own file (.s??). They also should be endian-safe now (Can be disabled for testing by uncommenting #define GOB_ORIGSAVES in gob.cpp) - General endianness-fixes svn-id: r24794
2006-11-21- Fixed the crashes in Gob1 EGA and Gob2 DemoSven Hesse
- Fixed the compile error in GobEngine::saveGame on some systems svn-id: r24756
2006-11-20Changed the way sprites-freeing is handled, now the menu sprites and window ↵Sven Hesse
decorations are drawn svn-id: r24752
2006-11-09Closing bug #1593768 (Logical and should probably be bitwise and)Sven Hesse
svn-id: r24667
2006-08-12- Some more goblins-handling functionsSven Hesse
- Fixed some mistakes I made in the Parse_v2 functions. Now the goblins (finally) move. Also, the correct music is played in the first screen. - Found the hook for the menu - On freeing a sound slot, only stop the playing music if it's in the slot to free svn-id: r23700
2006-07-08- Fixed a few mistakes that added up to look correct, fixing bargon's cursorSven Hesse
- Updated cursor drawing in general svn-id: r23429
2006-06-29- Renamed a few mult-variables to something more fittingSven Hesse
- Fixed a small mistake, making the entering animation work - Correcting Game_v2::playTot() so that the loading screen is shown - Updated most of the collisions stuff, the objects names hint stuff works now svn-id: r23346
2006-06-13More READ_LE_* -> MemoryReadStream conversion + minor cleanupSven Hesse
svn-id: r23089
2006-06-12Fixing loading of Scenery::_animations[] + small gob2 cleanupSven Hesse
svn-id: r23066
2006-06-12Small corrections and cleanup for Gob2, fixing the graphical glitches in the ↵Sven Hesse
intro svn-id: r23060
2006-06-10More stub-filling + small clean-upSven Hesse
svn-id: r23012
2006-06-07More goblin handling functions, now the deactivated goblin showsSven Hesse
his boredom. It's the wrong goblin that's deactivated, though. Also, the entering animation is still missing (now nothing is drawn instead). svn-id: r22979