Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-12 | GOB: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2014-02-18 | GOB: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-04-15 | GOB: Add a sanity check | Sven Hesse | |
2012-06-16 | GOB: Fix mult object collision detection I broke in 2007 | Sven Hesse | |
This fixes the sidescroller levels (like the bees and butterflies) in Little Red. I really wonder if this breakage had other effects too... | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-01-30 | GOB: Stub some Adibou mult stuff | Sven Hesse | |
svn-id: r55653 | |||
2010-10-05 | GOB: Try to also open VMD files in Gob3 Win | Sven Hesse | |
Because the scripts reference it as IMD, while there are actually only VMDs files in the data files of the Windows version svn-id: r53037 | |||
2010-09-30 | GOB: Change all drawing to use class Surface | Sven Hesse | |
svn-id: r52947 | |||
2010-08-16 | Fascination - (SylvainTV) Replace DRAW_DRAWLETTER by DRAW_BLITSURF. It makes ↵ | Arnaud Boutonné | |
a difference for Fascination, not for the other games using mult_v2. This fixes the refresh of all the little animations in Fascination. svn-id: r52132 | |||
2010-08-08 | GOB: Fix playing of slot videos | Sven Hesse | |
The actual frame content is still not there, though :P svn-id: r51911 | |||
2010-08-08 | GOB: Adapt the remaining bits to the new VideoPlayer interface | Sven Hesse | |
svn-id: r51895 | |||
2010-08-08 | VIDEO/GOB: Fix IMD playing | Sven Hesse | |
Fix IMD playing for some fringe cases, especially when seeking beforehand. svn-id: r51871 | |||
2010-08-08 | GOB: Make playImd() use the new VideoPlayer interface | Sven Hesse | |
svn-id: r51868 | |||
2010-08-08 | GOB: Add constants for different surfaces/sprites | Sven Hesse | |
Add static const int kFrontSurface = 20; static const int kBackSurface = 21; static const int kAnimSurface = 22; static const int kCursorSurface = 23; static const int kCaptureSurface = 30; to class Draw and substitute the raw numbers in other files with those aliases, for readability. svn-id: r51852 | |||
2010-08-08 | VIDEO: Stub a VideoDecoder-like CoktelDecoder | Sven Hesse | |
This creates a new CoktelDecoder class using the VideoDecoder interface, which will eventually become the new way to decode PreIMD, IMD and VMD videos. Since the VideoPlayer in gob is not yet ready for this, we're disabling all video playback in the gob engine for now. svn-id: r51850 | |||
2010-07-16 | Removed unused variables. | Torbjörn Andersson | |
svn-id: r50947 | |||
2009-10-06 | gob - fix valgrind warning: invalid read when animKeysCount equals 0 | Arnaud Boutonné | |
svn-id: r44716 | |||
2009-08-08 | Changed the scroll-handling to be more like the original. This fixes bug ↵ | Sven Hesse | |
#2832362 ("GOB3: Scrolling locked after cutscene") svn-id: r43147 | |||
2009-06-24 | Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ↵ | Sven Hesse | |
class svn-id: r41839 | |||
2009-06-23 | Added Script methods to get the TOT major and minor version | Sven Hesse | |
svn-id: r41788 | |||
2009-06-22 | Encapsulating script file access | Sven Hesse | |
svn-id: r41753 | |||
2009-06-14 | Fixed an animation speed regression that got introduced when I added a lag ↵ | Sven Hesse | |
compensation for Woodruff svn-id: r41508 | |||
2009-06-09 | Added a workaround for Win Lost in Time. | Sven Hesse | |
It's got VMD files which are still referenced as IMD svn-id: r41407 | |||
2009-06-06 | GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to ↵ | Max Horn | |
SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references svn-id: r41299 | |||
2009-04-27 | Some minor clean-up | Sven Hesse | |
svn-id: r40166 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-08-15 | Fixing a segfault in the Bargon Attack menu | Sven Hesse | |
svn-id: r33896 | |||
2008-07-12 | Changed tricky variable access from pointers to a new class that minds ↵ | Sven Hesse | |
endianess. This should fix a few regressions with BE games on LE systems and vice versa that I introduced when I changed how variables are stored (which was necessary to get Woodruff work on BE systems). svn-id: r33014 | |||
2008-05-18 | Fixing the "meteor fragment and bluxtre pulp not drawn"-glitch by not ↵ | Sven Hesse | |
closing the object video right when it finished playing through svn-id: r32172 | |||
2008-05-17 | Fixing the "object videos not minding drawing order / limits" glitch in Woodruff | Sven Hesse | |
svn-id: r32146 | |||
2008-05-13 | Implemented support for object videos with more than 256 frames, this fixes ↵ | Sven Hesse | |
a lockup when entering the bar svn-id: r32087 | |||
2008-05-08 | Restructured sound code | Sven Hesse | |
svn-id: r31937 | |||
2008-05-07 | Sound in object videos works now, too | Sven Hesse | |
svn-id: r31916 | |||
2008-05-07 | Draw order related fixes. | Sven Hesse | |
This also (finally) fixes the Gob3 draw order glitch (for real, this time) svn-id: r31915 | |||
2008-05-03 | Correct o2_initScreen() for Woodruff (screen positioning, clipping and ↵ | Sven Hesse | |
cursor limiting) svn-id: r31846 | |||
2008-04-30 | Changed signess of some drawing order related vars, fixing a drawing glitch ↵ | Sven Hesse | |
in Gob3 svn-id: r31792 | |||
2008-04-27 | Implemented support for VMDs substituting object animations. | Sven Hesse | |
Still far from being complete (and correct), but it's a start... - Only VMD "command" -3 is followed - Not all animation types are working - Timing is still off in most cases - Offsets are generally OK, but not always - No sound yet - Shouldn't segfault randomly, but I'm not entirely sure ;) svn-id: r31750 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-08-08 | (Finally) fixed the turning around counterclockwise in Lost in Time. | Sven Hesse | |
svn-id: r28488 | |||
2007-07-30 | Restructured and cleaned-up IMD playing | Sven Hesse | |
svn-id: r28327 | |||
2007-07-24 | Fixing bug #1749688 ("GOB3: Objects Disappear") | Sven Hesse | |
svn-id: r28181 | |||
2007-06-09 | Fixing scrolling issue in "IDOL"-screen (bug #1734007) | Sven Hesse | |
svn-id: r27248 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-30 | - Added a workaround for bug #1705338 (Seg fault when trying to switch ↵ | Sven Hesse | |
screen in music land) which is actually a script bug. - Fixed the scrolling bug (#1709574) (the mouse cursor is still shown, that's an instance of the global cursor visibility issue) svn-id: r27010 | |||
2007-04-21 | Some more small fixes. Gob3 is completable now :) | Sven Hesse | |
svn-id: r26556 | |||
2007-04-05 | This should fix bug #1694830 | Sven Hesse | |
svn-id: r26382 | |||
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse | |
svn-id: r26369 | |||
2007-03-30 | - Fixed the IMD playing within mults, the non-interactive Gob3 demo should ↵ | Sven Hesse | |
work better now - Replaced strcpy with strncpy where appropriate - Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230 svn-id: r26327 | |||
2007-03-29 | Fixing curly bracket style | Sven Hesse | |
svn-id: r26326 |