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path: root/engines/gob/parse_v2.cpp
AgeCommit message (Expand)Author
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-05- Minor cleanupSven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-01-28- Fixed the Adlib data uglinessSven Hesse
2007-01-26Changed one strcmp in Parse_v2::parseExpr() to scumm_stricmp, to fix bug #163...Sven Hesse
2007-01-13Rename special debug levels to conform our suggested naming scheme.Eugene Sandulenko
2006-11-27- Properly implemented o2_getCDTrackPos()Sven Hesse
2006-11-14Fixed the lock when leaving the menuSven Hesse
2006-08-12- Some more goblins-handling functionsSven Hesse
2006-06-04- Fixed endianness/signess issuesSven Hesse
2006-05-01More stubs; GOB2 goes in-game for a second, then segfaults in theSven Hesse
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-02-24Changed debug()s to debugC()sSven Hesse
2006-02-11Moved engines to the new engines/ directoryMax Horn