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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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parse_v2.cpp
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2008-05-28
Script variables are now always stored in the game version's native endianess.
Sven Hesse
2008-05-08
Restructured sound code
Sven Hesse
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-05
- Minor cleanup
Sven Hesse
2007-04-02
"char *" -> "byte *" where appropriate
Sven Hesse
2007-03-20
Major clean-up, including:
Sven Hesse
2007-01-28
- Fixed the Adlib data ugliness
Sven Hesse
2007-01-26
Changed one strcmp in Parse_v2::parseExpr() to scumm_stricmp, to fix bug #163...
Sven Hesse
2007-01-13
Rename special debug levels to conform our suggested naming scheme.
Eugene Sandulenko
2006-11-27
- Properly implemented o2_getCDTrackPos()
Sven Hesse
2006-11-14
Fixed the lock when leaving the menu
Sven Hesse
2006-08-12
- Some more goblins-handling functions
Sven Hesse
2006-06-04
- Fixed endianness/signess issues
Sven Hesse
2006-05-01
More stubs; GOB2 goes in-game for a second, then segfaults in the
Sven Hesse
2006-03-29
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...
Max Horn
2006-02-24
Changed debug()s to debugC()s
Sven Hesse
2006-02-11
Moved engines to the new engines/ directory
Max Horn