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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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saveload.h
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Author
2011-02-26
GOB: Avoid hiding overloaded virtual methods
Ori Avtalion
2011-01-26
GOB: Add 2 Addy 4 base fake save handlers
Sven Hesse
2011-01-26
GOB: Another fake Addy 4 save handler
Sven Hesse
2011-01-26
GOB: Add stub save handlers for Addy 4 (Grundschule)
Sven Hesse
2011-01-25
GOB Add save stubs for Addy Junior
Sven Hesse
2011-01-24
GOB: Urban: Write intro.0xx to file too
Sven Hesse
2011-01-21
GOB: Urban: Fix saving/loading in the Secret Room screen
Sven Hesse
2011-01-21
GOB: Urban: Fix loading/saving in the Cemetary/Lab screens
Sven Hesse
2011-01-21
GOB: Make the Cemetary/Lab screen work correctly
Sven Hesse
2011-01-19
GOB: Add preliminary Inca 2 save support
Sven Hesse
2011-01-19
GOB: Add save stub and temp sprite for Inca2
Sven Hesse
2011-01-18
GOB: Give Inca2 its own SaveLoad class
Sven Hesse
2011-01-18
GOB: Implement Urban Runner autosave
Sven Hesse
2010-02-03
Implementing saving/loading for Fascination. Tested in the DOS floppy version...
Sven Hesse
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2009-11-16
gob - Preliminar saveload for Fascination
Arnaud Boutonné
2009-10-08
Change doxygen inline comments from "//!" to "///" as proposed on -devel
Max Horn
2009-08-28
Playtoons - Save temp sprites. This fixes some of the Bambou graphical issues...
Arnaud Boutonné
2009-08-22
Properly fixing the Lost in Time temp sprite issue
Sven Hesse
2009-08-20
Replace magic numbers by constants : kPropsSize and kIndexSize
Arnaud Boutonné
2009-08-14
Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore and...
Sven Hesse
2009-08-13
Initial save handler for Playtoons
Arnaud Boutonné
2009-07-23
Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woo...
Sven Hesse
2009-07-21
Making some static const uint32s public, older GCC versions don't seem to lik...
Sven Hesse
2009-07-07
Change SaveLoad_Playtoons case
Arnaud Boutonné
2009-07-07
- Separate Playtoons gametypes from in GobEngine::initGameParts()
Arnaud Boutonné
2009-05-31
GOB: Replaced many uses of strdupcpy by Common::String
Max Horn
2009-05-31
public'ing some inner classes since some compilers don't seem to like nested ...
Sven Hesse
2009-05-31
- A new save system for the GobEngine, one that is not fundamentally broken a...
Sven Hesse