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path: root/engines/gob/save/saveload.h
AgeCommit message (Expand)Author
2011-01-26GOB: Add 2 Addy 4 base fake save handlersSven Hesse
2011-01-26GOB: Another fake Addy 4 save handlerSven Hesse
2011-01-26GOB: Add stub save handlers for Addy 4 (Grundschule)Sven Hesse
2011-01-25GOB Add save stubs for Addy JuniorSven Hesse
2011-01-24GOB: Urban: Write intro.0xx to file tooSven Hesse
2011-01-21GOB: Urban: Fix saving/loading in the Secret Room screenSven Hesse
2011-01-21GOB: Urban: Fix loading/saving in the Cemetary/Lab screensSven Hesse
2011-01-21GOB: Make the Cemetary/Lab screen work correctlySven Hesse
2011-01-19GOB: Add preliminary Inca 2 save supportSven Hesse
2011-01-19GOB: Add save stub and temp sprite for Inca2Sven Hesse
2011-01-18GOB: Give Inca2 its own SaveLoad classSven Hesse
2011-01-18GOB: Implement Urban Runner autosaveSven Hesse
2010-02-03Implementing saving/loading for Fascination. Tested in the DOS floppy version...Sven Hesse
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2009-11-16gob - Preliminar saveload for FascinationArnaud Boutonné
2009-10-08Change doxygen inline comments from "//!" to "///" as proposed on -develMax Horn
2009-08-28Playtoons - Save temp sprites. This fixes some of the Bambou graphical issues...Arnaud Boutonné
2009-08-22Properly fixing the Lost in Time temp sprite issueSven Hesse
2009-08-20Replace magic numbers by constants : kPropsSize and kIndexSizeArnaud Boutonné
2009-08-14Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore and...Sven Hesse
2009-08-13Initial save handler for Playtoons Arnaud Boutonné
2009-07-23Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woo...Sven Hesse
2009-07-21Making some static const uint32s public, older GCC versions don't seem to lik...Sven Hesse
2009-07-07Change SaveLoad_Playtoons caseArnaud Boutonné
2009-07-07- Separate Playtoons gametypes from in GobEngine::initGameParts()Arnaud Boutonné
2009-05-31GOB: Replaced many uses of strdupcpy by Common::StringMax Horn
2009-05-31public'ing some inner classes since some compilers don't seem to like nested ...Sven Hesse
2009-05-31- A new save system for the GobEngine, one that is not fundamentally broken a...Sven Hesse