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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saveload.h
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Author
2011-01-18
GOB: Implement Urban Runner autosave
Sven Hesse
2010-02-03
Implementing saving/loading for Fascination. Tested in the DOS floppy version...
Sven Hesse
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2009-11-16
gob - Preliminar saveload for Fascination
Arnaud Boutonné
2009-10-08
Change doxygen inline comments from "//!" to "///" as proposed on -devel
Max Horn
2009-08-28
Playtoons - Save temp sprites. This fixes some of the Bambou graphical issues...
Arnaud Boutonné
2009-08-22
Properly fixing the Lost in Time temp sprite issue
Sven Hesse
2009-08-20
Replace magic numbers by constants : kPropsSize and kIndexSize
Arnaud Boutonné
2009-08-14
Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore and...
Sven Hesse
2009-08-13
Initial save handler for Playtoons
Arnaud Boutonné
2009-07-23
Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woo...
Sven Hesse
2009-07-21
Making some static const uint32s public, older GCC versions don't seem to lik...
Sven Hesse
2009-07-07
Change SaveLoad_Playtoons case
Arnaud Boutonné
2009-07-07
- Separate Playtoons gametypes from in GobEngine::initGameParts()
Arnaud Boutonné
2009-05-31
GOB: Replaced many uses of strdupcpy by Common::String
Max Horn
2009-05-31
public'ing some inner classes since some compilers don't seem to like nested ...
Sven Hesse
2009-05-31
- A new save system for the GobEngine, one that is not fundamentally broken a...
Sven Hesse