Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-29 | GOB: Implement saving/loading for Geisha | Sven Hesse | |
2011-06-02 | GOB: Replace snprintf() usage with Common::String::format() | D G Turner | |
Safer and less portability issues. | |||
2011-05-25 | ALL: behaviour -> behavior | Matthew Hoops | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-05 | GOB: Fix a stupid typo in SlotFileIndexed::buildIndex() | Sven Hesse | |
This should fix bug #3295893. The intention of this piece of code was to pad the first save slot name with spaces until it's as long as the longest save slot name, because the scripts use it to gauge the width of the save list. Unfortunately, I messed up there, overwriting variable space directly after the save names. In Urban Runner's case, this would be the list of inventory items. | |||
2011-05-04 | GOB: Plug a leak | Sven Hesse | |
Thanks to digitall for finding that one | |||
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-20 | GOB: Shut up VS2010 code analysis warning | Sven Hesse | |
2011-04-12 | COMMON: Replace MKID_BE by MKTAG | Max Horn | |
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro. | |||
2011-02-26 | GOB: Avoid hiding overloaded virtual methods | Ori Avtalion | |
2011-02-02 | GOB: Rename Draw::kSpritesCount to Draw::kSpriteCount | Sven Hesse | |
svn-id: r55729 | |||
2011-01-30 | GOB: Change SPRITES_COUNT into a const | Sven Hesse | |
svn-id: r55645 | |||
2011-01-26 | GOB: Add 2 Addy 4 base fake save handlers | Sven Hesse | |
svn-id: r55553 | |||
2011-01-26 | GOB: Another fake Addy 4 save handler | Sven Hesse | |
svn-id: r55552 | |||
2011-01-26 | GOB: Add stub save handlers for Addy 4 (Grundschule) | Sven Hesse | |
svn-id: r55549 | |||
2011-01-25 | GOB Add save stubs for Addy Junior | Sven Hesse | |
svn-id: r55529 | |||
2011-01-25 | GOB: Add a FakeFileHandler | Sven Hesse | |
For temporarily storing save "files" svn-id: r55528 | |||
2011-01-24 | GOB: Urban: Write intro.0xx to file too | Sven Hesse | |
This fixes retrying after dying in the Secret Room. svn-id: r55496 | |||
2011-01-22 | GOB: Fix the save list width | Sven Hesse | |
The length of the slot 0 string determines the list's width svn-id: r55426 | |||
2011-01-22 | GOB: Urban: Save an empty sprite if necessary | Sven Hesse | |
svn-id: r55406 | |||
2011-01-21 | GOB: Urban: Fix saving/loading in the Secret Room screen | Sven Hesse | |
For some reason, the original engine saves the console sprite to disk instead of reconstructing it after loading the actual save... Invalidates the Urban Runner saves again. Should be the last time, though. svn-id: r55384 | |||
2011-01-21 | GOB: Add support for saving true color sprites | Sven Hesse | |
Not exactly the "nice", since up-depthing the sprite data to 24bit happens after it has been adapted to the current system's color format, so we're going to gradually lose precision when the save gets passed around different systems. Still, this is the least headachy solution, I guess... svn-id: r55383 | |||
2011-01-21 | GOB: Remove the now useless SaveConverter_v6 | Sven Hesse | |
Since I just invalided the old Urban Runner saves anyway... svn-id: r55376 | |||
2011-01-21 | GOB: Urban: Fix loading/saving in the Cemetary/Lab screens | Sven Hesse | |
svn-id: r55375 | |||
2011-01-21 | GOB: Make the Cemetary/Lab screen work correctly | Sven Hesse | |
Saving there still won't work though svn-id: r55374 | |||
2011-01-20 | GOB: Ignore a few more dummy files | Sven Hesse | |
svn-id: r55353 | |||
2011-01-19 | GOB: Add preliminary Inca 2 save support | Sven Hesse | |
svn-id: r55323 | |||
2011-01-19 | GOB: Add save stub and temp sprite for Inca2 | Sven Hesse | |
svn-id: r55321 | |||
2011-01-18 | GOB: Give Inca2 its own SaveLoad class | Sven Hesse | |
Add an quick hack to fudge reading of the "voice.inf" file, so that the voice match the selected text language. svn-id: r55298 | |||
2011-01-18 | GOB: Fix the indenting :P | Sven Hesse | |
svn-id: r55297 | |||
2011-01-18 | GOB: Implement Urban Runner autosave | Sven Hesse | |
Makes the "Try again" after a death work svn-id: r55293 | |||
2010-11-19 | COMMON: Split common/stream.h into several headers | Max Horn | |
svn-id: r54385 | |||
2010-10-23 | ALL: Fix indention (whitespaces -> tabs) | Max Horn | |
svn-id: r53738 | |||
2010-09-30 | GOB: Change all drawing to use class Surface | Sven Hesse | |
svn-id: r52947 | |||
2010-05-17 | Enforce conversion formatting on pointer casts in the DEV code. | Johannes Schickel | |
svn-id: r49068 | |||
2010-02-03 | Implementing saving/loading for Fascination. Tested in the DOS floppy ↵ | Sven Hesse | |
versions and the Amiga version svn-id: r47845 | |||
2010-02-01 | Renaming saveload_Fascination.cpp to saveload_fascin.cpp, to fit the naming ↵ | Sven Hesse | |
scheme svn-id: r47805 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-19 | Fixed some cppcheck warnings. | Torbjörn Andersson | |
svn-id: r47393 | |||
2009-11-16 | gob - Preliminar saveload for Fascination | Arnaud Boutonné | |
svn-id: r45937 | |||
2009-10-08 | Change doxygen inline comments from "//!" to "///" as proposed on -devel | Max Horn | |
svn-id: r44802 | |||
2009-08-28 | Playtoons - Save temp sprites. This fixes some of the Bambou graphical ↵ | Arnaud Boutonné | |
issues, and the Playtoons menu (history selection) svn-id: r43782 | |||
2009-08-22 | Properly fixing the Lost in Time temp sprite issue | Sven Hesse | |
svn-id: r43654 | |||
2009-08-21 | Add 31 title files to ignore (they are never present !) | Arnaud Boutonné | |
svn-id: r43601 | |||
2009-08-20 | Fixing some signed/unsigned comparison warnings | Sven Hesse | |
svn-id: r43570 | |||
2009-08-20 | Replace magic numbers by constants : kPropsSize and kIndexSize | Arnaud Boutonné | |
svn-id: r43562 | |||
2009-08-20 | modify props size to avoid later error (Size is still temporary) and prepare ↵ | Arnaud Boutonné | |
the magic number => constant modification svn-id: r43560 | |||
2009-08-17 | Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, ↵ | Arnaud Boutonné | |
and mimic this code in oPlaytoons_openItk svn-id: r43464 | |||
2009-08-17 | Suppress useless parentheses | Arnaud Boutonné | |
svn-id: r43462 | |||
2009-08-14 | Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore ↵ | Sven Hesse | |
and remove the TempSpriteHandler. Gob3 doesn't use it at all and Lost in Time only saves (with an invalid index) and never loads svn-id: r43366 |