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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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saveload.h
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Author
2008-12-17
Only do the no-cd-workaround if all resource files can be found
Sven Hesse
2008-12-13
Added a SaveLoad for Urban Runner with an entry to make the scripts believe t...
Sven Hesse
2008-12-09
Some dummy changes for Urban Runner
Sven Hesse
2008-07-23
More savegame-endianness fixes :/
Sven Hesse
2008-05-28
Script variables are now always stored in the game version's native endianess.
Sven Hesse
2008-05-13
Implemented/Fixed saving/loading in Woodruff -- this time for real.
Sven Hesse
2008-05-11
Implemented saving/loading in Woodruff. Should work, although it tries to sav...
Sven Hesse
2008-05-11
Implemented temp buffer saving/loading ("SAVE.TMP") in Woodruff.
Sven Hesse
2008-05-10
Restructured saving/loading and added a stub for Woodruff
Sven Hesse
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-08-07
Fixing my leak fix...
Sven Hesse
2007-08-07
Stuffing a leak
Sven Hesse
2007-08-03
Repaired the cursor and saving in the notebook
Sven Hesse
2007-08-02
Made the offsets in the construct signed as well
Sven Hesse
2007-08-02
Fixed some warnings
Filippos Karapetis
2007-08-02
Saving works now in Lost in Time
Sven Hesse
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-25
Removed some more superfluous semicolons in the gob engine
Sven Hesse
2007-04-08
Restructured saving/loading. Should work for Gob3 now, too...
Sven Hesse