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AgeCommit message (Expand)Author
2008-12-17Only do the no-cd-workaround if all resource files can be foundSven Hesse
2008-12-17Reduced code duplication when manipulating Animations, and cleanup.Nicola Mettifogo
2008-12-17Workaround for Urban Runner's CD number detection daftness.Sven Hesse
2008-12-16Experimental semi-transparency for fillRect, used in the green/red menu areas...Sven Hesse
2008-12-16Add target for CD demo of Discworld 1.Travis Howell
2008-12-16added Czech version detection entry, tracker item #2435411Gregory Montoir
2008-12-16added polish version as reported on tracker item #2433494, removed english ch...Gregory Montoir
2008-12-16changed game version flags handling, should fix #2434208Gregory Montoir
2008-12-16If the music file to play has no extension, add one. Fixes the music when you...Sven Hesse
2008-12-16Rotating the object backwards in the magnifing view works nowSven Hesse
2008-12-16Fixing the update coordinates for videos with _bytesPerPixel > 1Sven Hesse
2008-12-16More video fixes for the magnifier/memory viewSven Hesse
2008-12-16Switched kyra1 to use the same input functionality as kyra2 and kyra3.Johannes Schickel
2008-12-16- Added some commentsFilippos Karapetis
2008-12-16First step at getting the magnifier and memory view correctedSven Hesse
2008-12-15Script fix. Magnifier, Memory and Save/Load, while still not working correctl...Sven Hesse
2008-12-15More video changes/fixes/stubsSven Hesse
2008-12-15Add Moonbase Commander target again, for testing only.Travis Howell
2008-12-15- Implemented cmd_restart (for the restart functionality in Return to Zork)Benjamin Haisch
2008-12-15Weeded out some more unused code, and some restructuring.Nicola Mettifogo
2008-12-15Support for Urban Runner's new cursors (frames out of 16bit color VMDs)Sven Hesse
2008-12-15Disable video play back in 16bit color HE games for now.Travis Howell
2008-12-15No background "music" shading in Urban RunnerSven Hesse
2008-12-15Another collision stuff change for Urban Runner. Now you can actually move! :)Sven Hesse
2008-12-15Some more Urban Runner changes. Still no cylindrical smoking device, thoughSven Hesse
2008-12-14Enable Smacker support, and switch later HE games to Smacker support (since t...Travis Howell
2008-12-14Ensuring correct endiannessSven Hesse
2008-12-14More changed collision stuff for Urban RunnerSven Hesse
2008-12-14Silenced MSVC warning about variable "flags" being potentially uninitialized ...Filippos Karapetis
2008-12-14Removed references to _vm from the engine itself.Nicola Mettifogo
2008-12-14Removed some unused code.Nicola Mettifogo
2008-12-14Removed the comment about the DW1 Demo not being supportedPaul Gilbert
2008-12-14Plugging leaksSven Hesse
2008-12-14Minor bugfix to string display in DW1 demoPaul Gilbert
2008-12-1416bit background "music" for Urban RunnerSven Hesse
2008-12-14Background "music" for Urban Runner, though only 8bit for nowSven Hesse
2008-12-14Music/Video handling fixes/stubsSven Hesse
2008-12-14More modified collision stuff for Urban Runner. The hotspots are correctly re...Sven Hesse
2008-12-14Resort game types.Travis Howell
2008-12-14Cleanup.Travis Howell
2008-12-14Added code to initialize MT-32 properly for Lands of Lore.Johannes Schickel
2008-12-13fixed wrong z-reordering when one of the keychars is 0Gregory Montoir
2008-12-13disable GMM save/load when original quit/options dialogs is displayedGregory Montoir
2008-12-13Some more restructuring of rendering code.Nicola Mettifogo
2008-12-13Restructuring of rendering code.Nicola Mettifogo
2008-12-13Modified collision init functions for Urban RunnerSven Hesse
2008-12-13Added the French version of Urban Runner, as supplied by gamin in the forum. ...Sven Hesse
2008-12-13Added a SaveLoad for Urban Runner with an entry to make the scripts believe t...Sven Hesse
2008-12-13Workaround to correctly return control to the player in the DW1 Demo after us...Paul Gilbert
2008-12-13Bugfixes for text display and animations in DW1 demoPaul Gilbert