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path: root/engines/gob/scenery.cpp
AgeCommit message (Expand)Author
2007-07-25Some more safety checks and the first room's background can be seenSven Hesse
2007-06-16Fixed invalid read from odd address in some cases (Gob1 EGA on PalmOS)Chris Apers
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-09Fixed the background glitchSven Hesse
2007-04-05- Minor cleanupSven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-29Fixing curly bracket styleSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-03-02- Fixed the actor freeze issue in the garage in Bargon AttackSven Hesse
2007-02-17- Added a warning when o1_checkData()/o2_checkData() can't find the file it's...Sven Hesse
2007-01-05Fixed the loading delay bug I introduced with the playing from CD fix (#1626308)Sven Hesse
2006-07-08- Fixed a few mistakes that added up to look correct, fixing bargon's cursorSven Hesse
2006-06-13More READ_LE_* -> MemoryReadStream conversion + minor cleanupSven Hesse
2006-06-13Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTableSven Hesse
2006-06-12Using MemoryReadStream for Scenery::loadAnim()Sven Hesse
2006-06-12Fixing loading of Scenery::_animations[] + small gob2 cleanupSven Hesse
2006-06-10More stub-filling + small clean-upSven Hesse
2006-05-29- More GOB2 map conversionsSven Hesse
2006-04-14- Seems like I forget a branch in Mult_v2::animate()Sven Hesse
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-02-16Updating more opcodes for Gob2Sven Hesse
2006-02-11Moved engines to the new engines/ directoryMax Horn