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path: root/engines/gob/scenery.cpp
AgeCommit message (Expand)Author
2010-08-08GOB: Handle VMD subtitles againSven Hesse
2010-08-08GOB: Fix a VMD slot seeking regressionSven Hesse
2010-08-08GOB: Partly fixing VMD slot playingSven Hesse
2010-08-08GOB: Fix playing of slot videosSven Hesse
2010-08-08GOB: Adapt the remaining bits to the new VideoPlayer interfaceSven Hesse
2010-08-08GOB: Add constants for different surfaces/spritesSven Hesse
2010-08-08GOB: Stub the new VideoPlayer interfaceSven Hesse
2010-08-08VIDEO: Stub a VideoDecoder-like CoktelDecoderSven Hesse
2009-07-28Changing stuff around a bit so alignment requirements won't increaseSven Hesse
2009-07-28Silencing two "empty loop body" warningsSven Hesse
2009-07-24Adding subtitle support to WoodruffSven Hesse
2009-06-25Plugging some memory leaksSven Hesse
2009-06-24Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...Sven Hesse
2009-06-22Putting evalBoolResult() and evalExpr() into ScriptSven Hesse
2009-06-22Encapsulating script file accessSven Hesse
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...Max Horn
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops l...Max Horn
2008-06-19Only try playing object videos when the game version supports that (only Wood...Sven Hesse
2008-05-26Changed anim/static PieceDesc loading, to allow for more sanity checks.Sven Hesse
2008-05-24Added updateStatic()'s sanity checks to renderStatic() as well.Sven Hesse
2008-05-17Fixing the "object videos not minding drawing order / limits" glitch in WoodruffSven Hesse
2008-05-13Implemented support for object videos with more than 256 frames, this fixes a...Sven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-05-07Draw order related fixes.Sven Hesse
2008-05-01Fixing object video related segfaultSven Hesse
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-10-30Fixing the scenery/overlay redrawing in WoodruffSven Hesse
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-07-25Some more safety checks and the first room's background can be seenSven Hesse
2007-06-16Fixed invalid read from odd address in some cases (Gob1 EGA on PalmOS)Chris Apers
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-04-09Fixed the background glitchSven Hesse
2007-04-05- Minor cleanupSven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-29Fixing curly bracket styleSven Hesse
2007-03-20Major clean-up, including:Sven Hesse
2007-03-02- Fixed the actor freeze issue in the garage in Bargon AttackSven Hesse
2007-02-17- Added a warning when o1_checkData()/o2_checkData() can't find the file it's...Sven Hesse
2007-01-05Fixed the loading delay bug I introduced with the playing from CD fix (#1626308)Sven Hesse
2006-07-08- Fixed a few mistakes that added up to look correct, fixing bargon's cursorSven Hesse
2006-06-13More READ_LE_* -> MemoryReadStream conversion + minor cleanupSven Hesse
2006-06-13Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTableSven Hesse
2006-06-12Using MemoryReadStream for Scenery::loadAnim()Sven Hesse
2006-06-12Fixing loading of Scenery::_animations[] + small gob2 cleanupSven Hesse
2006-06-10More stub-filling + small clean-upSven Hesse
2006-05-29- More GOB2 map conversionsSven Hesse
2006-04-14- Seems like I forget a branch in Mult_v2::animate()Sven Hesse
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-02-16Updating more opcodes for Gob2Sven Hesse