Age | Commit message (Expand) | Author |
2009-07-28 | Changing stuff around a bit so alignment requirements won't increase | Sven Hesse |
2009-07-28 | Silencing two "empty loop body" warnings | Sven Hesse |
2009-07-24 | Adding subtitle support to Woodruff | Sven Hesse |
2009-06-25 | Plugging some memory leaks | Sven Hesse |
2009-06-24 | Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ... | Sven Hesse |
2009-06-22 | Putting evalBoolResult() and evalExpr() into Script | Sven Hesse |
2009-06-22 | Encapsulating script file access | Sven Hesse |
2009-06-06 | GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe... | Max Horn |
2009-01-29 | A ton of code formatting fixes; also fixed warnings about single line loops l... | Max Horn |
2008-06-19 | Only try playing object videos when the game version supports that (only Wood... | Sven Hesse |
2008-05-26 | Changed anim/static PieceDesc loading, to allow for more sanity checks. | Sven Hesse |
2008-05-24 | Added updateStatic()'s sanity checks to renderStatic() as well. | Sven Hesse |
2008-05-17 | Fixing the "object videos not minding drawing order / limits" glitch in Woodruff | Sven Hesse |
2008-05-13 | Implemented support for object videos with more than 256 frames, this fixes a... | Sven Hesse |
2008-05-08 | Restructured sound code | Sven Hesse |
2008-05-07 | Draw order related fixes. | Sven Hesse |
2008-05-01 | Fixing object video related segfault | Sven Hesse |
2008-04-27 | Implemented support for VMDs substituting object animations. | Sven Hesse |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2007-10-30 | Fixing the scenery/overlay redrawing in Woodruff | Sven Hesse |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-07-25 | Some more safety checks and the first room's background can be seen | Sven Hesse |
2007-06-16 | Fixed invalid read from odd address in some cases (Gob1 EGA on PalmOS) | Chris Apers |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-04-09 | Fixed the background glitch | Sven Hesse |
2007-04-05 | - Minor cleanup | Sven Hesse |
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse |
2007-03-29 | Fixing curly bracket style | Sven Hesse |
2007-03-20 | Major clean-up, including: | Sven Hesse |
2007-03-02 | - Fixed the actor freeze issue in the garage in Bargon Attack | Sven Hesse |
2007-02-17 | - Added a warning when o1_checkData()/o2_checkData() can't find the file it's... | Sven Hesse |
2007-01-05 | Fixed the loading delay bug I introduced with the playing from CD fix (#1626308) | Sven Hesse |
2006-07-08 | - Fixed a few mistakes that added up to look correct, fixing bargon's cursor | Sven Hesse |
2006-06-13 | More READ_LE_* -> MemoryReadStream conversion + minor cleanup | Sven Hesse |
2006-06-13 | Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable | Sven Hesse |
2006-06-12 | Using MemoryReadStream for Scenery::loadAnim() | Sven Hesse |
2006-06-12 | Fixing loading of Scenery::_animations[] + small gob2 cleanup | Sven Hesse |
2006-06-10 | More stub-filling + small clean-up | Sven Hesse |
2006-05-29 | - More GOB2 map conversions | Sven Hesse |
2006-04-14 | - Seems like I forget a branch in Mult_v2::animate() | Sven Hesse |
2006-03-29 | Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ... | Max Horn |
2006-02-16 | Updating more opcodes for Gob2 | Sven Hesse |
2006-02-11 | Moved engines to the new engines/ directory | Max Horn |