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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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gob
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scenery.cpp
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Author
2010-08-16
Fascination - (SylvainTV) Always free anims when initializing the scenary. (H...
Arnaud Boutonné
2010-08-08
GOB: Handle VMD subtitles again
Sven Hesse
2010-08-08
GOB: Fix a VMD slot seeking regression
Sven Hesse
2010-08-08
GOB: Partly fixing VMD slot playing
Sven Hesse
2010-08-08
GOB: Fix playing of slot videos
Sven Hesse
2010-08-08
GOB: Adapt the remaining bits to the new VideoPlayer interface
Sven Hesse
2010-08-08
GOB: Add constants for different surfaces/sprites
Sven Hesse
2010-08-08
GOB: Stub the new VideoPlayer interface
Sven Hesse
2010-08-08
VIDEO: Stub a VideoDecoder-like CoktelDecoder
Sven Hesse
2009-07-28
Changing stuff around a bit so alignment requirements won't increase
Sven Hesse
2009-07-28
Silencing two "empty loop body" warnings
Sven Hesse
2009-07-24
Adding subtitle support to Woodruff
Sven Hesse
2009-06-25
Plugging some memory leaks
Sven Hesse
2009-06-24
Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...
Sven Hesse
2009-06-22
Putting evalBoolResult() and evalExpr() into Script
Sven Hesse
2009-06-22
Encapsulating script file access
Sven Hesse
2009-06-06
GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...
Max Horn
2009-01-29
A ton of code formatting fixes; also fixed warnings about single line loops l...
Max Horn
2008-06-19
Only try playing object videos when the game version supports that (only Wood...
Sven Hesse
2008-05-26
Changed anim/static PieceDesc loading, to allow for more sanity checks.
Sven Hesse
2008-05-24
Added updateStatic()'s sanity checks to renderStatic() as well.
Sven Hesse
2008-05-17
Fixing the "object videos not minding drawing order / limits" glitch in Woodruff
Sven Hesse
2008-05-13
Implemented support for object videos with more than 256 frames, this fixes a...
Sven Hesse
2008-05-08
Restructured sound code
Sven Hesse
2008-05-07
Draw order related fixes.
Sven Hesse
2008-05-01
Fixing object video related segfault
Sven Hesse
2008-04-27
Implemented support for VMDs substituting object animations.
Sven Hesse
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-10-30
Fixing the scenery/overlay redrawing in Woodruff
Sven Hesse
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-07-25
Some more safety checks and the first room's background can be seen
Sven Hesse
2007-06-16
Fixed invalid read from odd address in some cases (Gob1 EGA on PalmOS)
Chris Apers
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-09
Fixed the background glitch
Sven Hesse
2007-04-05
- Minor cleanup
Sven Hesse
2007-04-02
"char *" -> "byte *" where appropriate
Sven Hesse
2007-03-29
Fixing curly bracket style
Sven Hesse
2007-03-20
Major clean-up, including:
Sven Hesse
2007-03-02
- Fixed the actor freeze issue in the garage in Bargon Attack
Sven Hesse
2007-02-17
- Added a warning when o1_checkData()/o2_checkData() can't find the file it's...
Sven Hesse
2007-01-05
Fixed the loading delay bug I introduced with the playing from CD fix (#1626308)
Sven Hesse
2006-07-08
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
Sven Hesse
2006-06-13
More READ_LE_* -> MemoryReadStream conversion + minor cleanup
Sven Hesse
2006-06-13
Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable
Sven Hesse
2006-06-12
Using MemoryReadStream for Scenery::loadAnim()
Sven Hesse
2006-06-12
Fixing loading of Scenery::_animations[] + small gob2 cleanup
Sven Hesse
2006-06-10
More stub-filling + small clean-up
Sven Hesse
2006-05-29
- More GOB2 map conversions
Sven Hesse
2006-04-14
- Seems like I forget a branch in Mult_v2::animate()
Sven Hesse
2006-03-29
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...
Max Horn
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