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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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gob
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scenery.cpp
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Author
2007-07-25
Some more safety checks and the first room's background can be seen
Sven Hesse
2007-06-16
Fixed invalid read from odd address in some cases (Gob1 EGA on PalmOS)
Chris Apers
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-04-09
Fixed the background glitch
Sven Hesse
2007-04-05
- Minor cleanup
Sven Hesse
2007-04-02
"char *" -> "byte *" where appropriate
Sven Hesse
2007-03-29
Fixing curly bracket style
Sven Hesse
2007-03-20
Major clean-up, including:
Sven Hesse
2007-03-02
- Fixed the actor freeze issue in the garage in Bargon Attack
Sven Hesse
2007-02-17
- Added a warning when o1_checkData()/o2_checkData() can't find the file it's...
Sven Hesse
2007-01-05
Fixed the loading delay bug I introduced with the playing from CD fix (#1626308)
Sven Hesse
2006-07-08
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
Sven Hesse
2006-06-13
More READ_LE_* -> MemoryReadStream conversion + minor cleanup
Sven Hesse
2006-06-13
Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable
Sven Hesse
2006-06-12
Using MemoryReadStream for Scenery::loadAnim()
Sven Hesse
2006-06-12
Fixing loading of Scenery::_animations[] + small gob2 cleanup
Sven Hesse
2006-06-10
More stub-filling + small clean-up
Sven Hesse
2006-05-29
- More GOB2 map conversions
Sven Hesse
2006-04-14
- Seems like I forget a branch in Mult_v2::animate()
Sven Hesse
2006-03-29
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...
Max Horn
2006-02-16
Updating more opcodes for Gob2
Sven Hesse
2006-02-11
Moved engines to the new engines/ directory
Max Horn