Age | Commit message (Collapse) | Author |
|
svn-id: r30882
|
|
svn-id: r30238
|
|
svn-id: r29857
|
|
svn-id: r29564
|
|
been updated.
svn-id: r28966
|
|
svn-id: r27832
|
|
svn-id: r27763
|
|
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
|
|
svn-id: r26521
|
|
svn-id: r26508
|
|
svn-id: r26506
|
|
svn-id: r26493
|
|
svn-id: r26460
|
|
- Added Inter_v3 (for new opcode o3_getTotTextItemPart)
- Some fixes to let Gob3 start with the first screen
svn-id: r26383
|
|
work better now
- Replaced strcpy with strncpy where appropriate
- Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230
svn-id: r26327
|
|
- Some more clean-up
svn-id: r26316
|
|
- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files
svn-id: r26252
|
|
changed Snd::terminate to a destructor (this ensures client code can't forget to do just that -- not that we'd ever forget ... ;-)
svn-id: r25884
|
|
necessary (removing this from Gob::Snd::readBuffer); removed dead code
svn-id: r25883
|
|
svn-id: r25882
|
|
it's supposed to check
- Fixed the actor drawn over the background glitch in Bargon Attack
- Plugged some leaks
svn-id: r25651
|
|
- Added the spanish gob2 version from bug report #1659884
svn-id: r25615
|
|
the walking sound issue (#1621086)
- Fixed some misplaced actor glitches in Bargon
svn-id: r25585
|
|
svn-id: r25532
|
|
removed the SoundHandle starting for each sample
svn-id: r25411
|
|
- Fixed the cursor animation loops in Ween and Bargon
- Added Draw_Bargon + Inter_Bargon
- Implemented Bargon Attack's hardcoded intro parts
svn-id: r25387
|
|
svn-id: r25311
|
|
- Removed Snd::getCompositionSlot(), it's not needed
svn-id: r25310
|
|
svn-id: r25309
|
|
- Implemented sound fading in/out
- o2_stub0x81 -> o2_scroll
svn-id: r25307
|
|
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions
- Some clean-up
svn-id: r25292
|
|
- Fixed sound playing and looping
- Changed Paula to use non-absolute panning, defaulting to 0.25/0.75 and 0.75/0.25, as per madmoose's suggestion
- Prepared/Cleaned-up Paula and Infogrames for the move to sound/mods/
svn-id: r25189
|
|
- Added Music_Dummy (for --music-driver=null)
- Implemented IMDs. That took longer than I expected...
On the bright side, Ween's intro now plays more correctly
svn-id: r22754
|
|
- Negative frequences?!? Maybe "SFX"?
- No sound for a small part of the intro
(there aren't any sndKeys covering that part either)
- A rythm-instrument (hi-hat?) in the titlemusic isn't played as one
- More differences in the drawing functions fleshed out
- Some of the goblin handling functions written
- More unnamed functions and variables, wheeee...
svn-id: r22410
|
|
svn-id: r20902
|
|
svn-id: r20582
|